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List of 110+ Free Udemy & Popular Discounted : ETL & Data Integration Masterclass, HTML, JavaScript, & Bootstrap, Marketing Analytics, Microsoft Excel, Machine Learning, Android App Developer, React JS - A Complete Guide for Frontend Web Development, Python, Tableau, Instructional Design & Many More

ETL & Data Integration Masterclass, HTML, JavaScript, & Bootstrap, Marketing Analytics, Microsoft Excel, Machine Learning, Android App Developer, React JS - A Complete Guide for Frontend Web Development, Python, Tableau, Instructional Design & Many More
Source: Freebies Global - https://freebiesglobal.com/
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  11. [English] 6h 2m Ultimate AWS Certified Alexa Skill Builder Specialty 2020 https://www.udemy.com/course/ultimate-aws-certified-alexa-skill-builder-specialty/?couponCode=20F2F1085B9FE981B09C 2 Days left at this price!
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  63. [Spanish] 1h 4m Microsoft Excel - Análisis de datos con tablas dinámicas https://www.udemy.com/course/microsoft-excel-analisis-de-datos-con-tablas-dinamicas/?couponCode=E132A1381313060EADBA 2 Days left at this price!
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Sobre Tibia, gold farmers y un caso de ayuda y éxito PT2. Son muy buenos consejos de cómo comenzar a programar profesionalmente

Una vez más, reconocimiento al autor original de los post International-Unit-8
Hello,

I have gotten so many replies and messages since my last post in this thread, that I can't answer them all individually. Previous topic:

https://www.reddit.com/TibiaMMO/comments/h8tu5u/a_great_tip_for_brazilians_venezuelans_and_othe

It has been shared on multiple subreddits so I have no idea where to even post this. But I'd like to come up with a follow-up thread with some more information. The internet is the most powerful tool that mankind has ever invented. You have the ability to reach thousands, millions and even billions of people with just a computer and some internet access.

If you're on this subreddit, chances are you're already playing Tibia and you already have a computer and internet access. It doesn't need to be the best internet, but as long as websites will load (eventually) you are good to go.

In this topic I will go more in-depth on web development and software engineering. If you have a very slow internet connection, you may want to look into web development instead of software development. An application/software is much heavier (larger file size) than a website. And most developer jobs require that you send and download files, back and forth, between you and your company's server. So if you feel like your internet is too slow to send a lot of files - do not worry! There are plenty of jobs.

First, I will go through some more details on how to learn web development and software development. After that, I will list a few other kinds of jobs that you can do remotely. These types of jobs can be done from anywhere in the world as long as you have internet access.



Part 1: Some languages you should learn

What is web development? Well, it can be a lot of things. You perhaps make websites for shops/restaurants/hair dressers/dentists, or you work for a big company and work on their web application, like Outlook, Discord or Spotify (which can all be accessed via a browser: their web app). You can also work with design and user experience, instead of programming. Being a web developer can mean so many different things, it's impossible to name them all. But most web developers are just developers: they program. They make websites, and they either sell the websites to companies (as a consultant) or you work full/part-time for a company.

I can not provide in-depth information about every single thing, but I can give you some pointers. The very basics any web developer should know is this:

HTML (HyperText Markup Language) - it's what almost all websites use as a foundation. This is not a programming language, but it is a markup language. If you want to build websites, you pretty much have to know this language. Don't worry though, it is easy. Not so much to learn. You can learn all about it in a few weeks.

CSS (Cascading Style Sheets) - it's what will add colors and shapes to your website. If you want to focus more on design (also known as front end development) then this is where you want to gain a lot of knowledge.

Python - A very simple language to learn. This language is very often the first programming language that developers start using. You can use it for a lot of things. This language is used in the back of a lot of websites. Google has been using Python for years and still is. It's great for web scraping and making web requests. If you want a language to practice your algorithms, then this language is awesome.

PHP - This used to be a very popular language, but not so much these days. However, it is very good to know how this works because it's very simple to learn and also very functional in some cases. If you want to transmit or withdraw information from a database to your website, then this (in combination with SQL) is a great way to do so. Whenever you make a login system or a contact form, the data must be sent somehow to a recipient or a database. PHP will help you do that. It is a server-side language, which means it will run in the back of the website.

SQL - To be able to communicate with databases (for example: save data, update data, or insert data) you can use different languages for that. But SQL is probably the most widely used language for this. It is basically just a bunch of commands that you tell your website or app to do. If you have a web shop for example, you will need a database to store all your product information in. You can for example use MySQL as your database and then use the SQL language to extract data from your database and publish it as a list of products on your website.

JavaScript - Perhaps the most powerful language at the moment. Anyone who is good at JavaScript will be able to learn most other modern programming languages. In recent years, the demand for good JavaScript developers has skyrocketed. It's because more applications are becoming web based, and JavaScript is probably among the most useful languages to use. You can use it for so many things. Previously JavaScript was only being run on the client side of the website (that means in the user's browser). But in recent years, there has been massive development of this language and you are now able to build servers, connect to databases and do very powerful web applications using just this language. A great tutorial for JavaScript was made by Tony Alicea: https://www.youtube.com/watch?v=Bv_5Zv5c-Ts This video is "just" 3.5 hours, but it's the intro. There is a much longer version of it, and you can download it for free if you search for it. Just find it as a torrent and watch it. It's probably the best tutorial I have seen for JavaScript.

C# - It's pronounced as "C Sharp". This language has been dominating the software engineering market for decades at this point. Everyone loves it. It's relatively easy to learn and you can build a lot of stuff in C#. It's very much like JavaScript, but focuses more on application development rather than website development. I would however try to avoid learning this language if you have very slow internet, since you will most likely be sending a ton of files back and forth. But if application (computer & phone) is your thing, then this language is great. There are so many tutorials on this, but there is 1 channel on YouTube which teaches a lot of the basics in C# (and many other languages) and that channel is called ProgrammingKnowledge. Sure, his C# videos may be old now but most of it is still relevant and useful. You will learn a lot by watching his videos. It's always good to start from the beginning and then when you're familiar with that, you can learn more about the recent updates in C#. https://www.youtube.com/watch?v=V2A8tcb_YyY&list=PLS1QulWo1RIZrmdggzEKbhnfvCMHtT-sA

Java - This is pretty much 90% identical to C# as I wrote above. Widely used, relatively easy to learn the basics and there's plenty of jobs. If you like making android apps, this language is for you.



Part 2: Technologies and useful tools

To become a web developer you will need a few tools. You need a text editor, a FTP client, a SSH client and some other things. Also a good browser.

Text editor: Visual Studio Code, Atom, Sublime Text, Brackets - There are many different text editors but at the moment, I highly recommend Visual Studio Code. It has so many built-in features it's honestly the only thing you may need.Don't forget to install Notepad++ as well - this very basic editor is so handy when you just quickly need to edit some files.

File archiving: WinRar, 7-Zip - You need some way of archiving projects and send it to your customer or employer. These are basic tools anyone should use. I personally use Winrar.

FTP (File Transfer Protocol): FileZilla - This tool will allow you to connect to your website's file manager and upload your files to it. There are many tools for connecting to an FTP server but this is the most popular one, it's simple and it works great.

VPS (Virtual Private Server): Amazon Web Services, Google Cloud - If you want to practice building web applications or want to host your own website as a fun project, it's great to use a VPS for that. Both Amazon and Google offers 365 days of free VPS usage. All you need is a credit card. However, they will not charge you, as long as you stay below the free tier limit. A VPS is basically a remote computer that you can connect to. I highly recommend that, if you have a slow internet connection. Those VPS-servers (by Amazon and Google) usually have 500mbit/s internet speed, which is faster than most countries in the world. You simply connect to them via Remote Desktop, or by SSH. Depending on what type of server you are using (Windows or Linux).

SSH (Secure Shell): Solar-PuTTY, PuTTY - If you for example have a web server where you store applications and files, a great way to connect to it is by using SSH. PuTTY is pretty much the standard when it comes to SSH clients. But I really love the version created by SolarWinds. When you download that one, do not enter your personal details. Their sales people will call you and haunt you! Haha.

File Searching: Agent Ransack - When you have many files and try to locate a specific document or file, you may want to use something like Agent Ransack. Much faster than the traditional search feature in Windows and it is much more accurate.

IDE / Code Editor: Visual Studio - Great tool to use when you want to create applications in C# for example. Do not confuse this with Visual Studio Code. These are two very different tools. This tool (Visual Studio) is more designed for Windows applications. Not just websites. I only recommend getting it if you plan to make programs for Windows.

Web host & domain: NameCheap, Epik, SiteGround - If you develop websites on your own, or maybe want to create a portfolio website, you will need a domain name and web hosting. I have personally used all of these 3 and they are very cheap. NameCheap has some of the cheapest domains and great web hosting for a low price. Their support is also great. Same with SiteGround. And if you want to buy a domain anonymously (with Bitcoin for example), then you can use Epik. Low prices and great customer service on all these 3 websites.

Web Server: XAMPP, Nginx - If you plan to practice PHP, you will need to have a web server on your local computer. If you have Windows, I would highly recommend installing XAMPP (Apache). It is very easy to use for beginners. If you're on Linux, I would recommend Nginx. Also check our PhpMyAdmin if you want to quickly setup a MySQL database locally.Bonus tip: If you use Visual Studio Code to create websites in HTML, CSS and JavaScript: then install the extension "live server" and you can run your applications on a live server without setting it up yourself. Tutorial: https://www.youtube.com/watch?v=WzE0yqwbdgU

Web Browser: Mozilla Firefox, Microsoft Edge Insider, Google Chrome - You need one of the latest web browsers to create websites these days. Since I prefer privacy over functionality, I've always loved Firefox. But recently, Microsoft has been improving its new version of Edge a lot (based on Chromium) and it's also very popular. If you want all your personal details to be saved and have good tools for web development, then use Google Chrome. Don't forget to utilize the built-in developer tools. You can access it in any of these browsers by pressing F12.



Other things you may want to look into:

Web services, SSL certificates, Search Engine Optimization, Databases, API, Algorithms, Data Structures



Part 3: Learning platforms

https://www.youtube.com/

https://www.w3schools.com/

https://leetcode.com/

https://stackoverflow.com/



If you want to learn in-depth about algorithms, data structures and more. Then you can take a look at the curriculum of the top-tier universities of USA. Such as: UC Berkeley, Harvard and MIT. These courses are very hard and are specifically for people who want to become experts in software engineering. You can enroll some of them for free, like the one on Harvard. And by having a such diploma (which costs $90 extra) can get you a lot of job opportunities. You can enroll those courses if you want, but it can have a fee. But just take a look at what they are studying and try do their exercises, that is 100% free. Get the knowledge. It's mostly on video too! These course below are the very same courses that many of the engineers at Facebook, Google, Amazon, Apple, Netflix, Uber, AirBnb, Twitter, LinkedIn, Microsoft, etc. has taken. It's what majority of people in Silicon Valley studied. And it's among the best classes that you can take. These course are held by some of the world's best professors in IT.



UC Berkeley: CS 61a & CS 61b:

https://inst.eecs.berkeley.edu/~cs61a/fa19/

Video playlist here: https://www.youtube.com/watch?v=0_LryzvBxFw&list=PL6BsET-8jgYVAaK0jGVTWr9R5g7kSMQ8i

https://inst.eecs.berkeley.edu/~cs61b/fa19/

Videos: https://www.youtube.com/channel/UCNBSbBTFx8nFahcQyZOYOgQ



Harvard University: CS50 (free enrollment --- 90$ to get a certificate).

https://online-learning.harvard.edu/course/cs50-introduction-computer-science



MIT (Massachusetts Institute of Technology): 6.006

https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-006-introduction-to-algorithms-fall-2011/

Held by Erik Demaine. One of the best - if not THE best - professor at MIT. Just look at this resume. It's almost 50 pages long! https://erikdemaine.org/cv.pdf



Part 4: Finding jobs

https://www.linkedin.com/

https://marketing.hackerrank.com/

https://www.glassdoor.com/index.htm

Facebook groups for web developers, freelancing, remote work, etc.

Portfolio / Code Sharing / Source Control:

https://github.com/



Part 5: Other types of jobs you can work with (remotely) - with/without coding experience

SEO (Search Engine Optimization)

Translations (Spanish/Portuguese, etc.)

Affiliate Marketing (look into Clickbank.com - and use Facebook Ads to promote products)

Design (web design, photo design, etc.)

Copywriting (write sales letters for companies)

Database manager (monitor and administrate a company's database)

YouTube - make YouTube videos to gain views. Views = Money.

Dropshipping (use Shopify.com for example) and sell products in a webshop. Benefit with dropshipping is that you don't personally store the products.

Customer support

more...? Banking, economics, etc.



You can find information about all of the things I have mentioned by using YouTube or Google search.

Hope it helps.



And I hope that in 1 year, there will be at least some new web developers in Brazil, Venezuela and other countries in South America.
submitted by jesuskater to memezuela [link] [comments]

I wrote an offline Bitcoin block explorer that loads data from Bitcoin Core and allows you to explore the blockchain on your PC

Dear /Bitcoin, I wrote a set of tools to import data from .bitcoin/blocks/blkXXXXX.dat files into databases and allow you to explore the blockchain on your own PC by running ad-hoc queries of all the main Bitcoin Core data structures including blocks, TX's, inputs, outputs, addresses and more.
It's written in C++ and uses Bitcoin Core itself to read the data, so it's always 100% compliant with the latest Bitcoin release. I abstracted away the database functions, so you can implement "drivers" for any other DB system. I've been playing with it on MySQL but perhaps others would prefer Neo4J or Cassandra for nosql graph analysis.
Once the data is loaded, you can run any database query against it.
I implemented a simple reference Python interface to it so you can play with the blockchain. I made this outer layer in Python but any other language can be easily plugged in, including big data analysis systems like Spark or Hadoop.
Some stuff you can do with it:
While loading the block files it does some additional work :
Addresses, TX's and all other data structures are decoded by Bitcoin Core itself. The C++ Toolbox links to Bitcoin Core and uses the canonical implementation, so the loaded data is accurate. The Python reference implementation is almost 100% independent from the C++ code (except for configuration code which shares the same parameters and config file as the C++ Toolbox).
Released under the MIT license.
I hope you like playing with it!

Links

Announcement : https://bitcointalk.org/index.php?topic=5211107.0
Docs : https://crypto.bi/tape/toolbox/
Source code: https://github.com/cryptobi/toolbox
submitted by josefonseca to Bitcoin [link] [comments]

PHP Script Casino Management System Online Casino Full Feature

[ Removed by reddit in response to a copyright notice. ]
submitted by Champion01 to u/Champion01 [link] [comments]

[For Hire] Almost 30 Years Experience - Web / Mobile / Desktop / Database Development by Expert Full Stack Freelancer REMOTE ONLY

I am a coder; A digital problem solver. I am a Full Stack Freelance Developer with almost 30 years of experience coding in various languages for a multitude of platforms, and I want to help you make technology and software work better.

Portfolio: https://john.barba4.com

Skills: PHP • Laravel • Vue.js • Javascript • XML • JSON • .NET • Vuex • Linux • CentOS • Ubuntu • Research • NativeScript • SMTP • jQuery • Node • Nodejs • NET • C# • Bootstrap • Web Technologies • Web Development • Mobile • Android • Visual Basic • Win32 API • Windows 10 • Windows 8 • Windows 7 • Windows Vista • Windows Server • Active Directory • DNS • Exchange Server • SQL • MySQL • Wordpress • HTML 5 • CSS3 • HTML • CSS • And more ...
Experience: 28+ Years
Project Availability: Contact me
Standard Rate: $90 per hour
Project Types: Hourly or fixed, Remote Only
Payment Options: PayPal (USD), Bitcoin (BTC), Bitcoin Cash (BCH), Ethereum (ETH), EOS (EOS), and most other Crypto Currencies
Deposits: A deposit may be required for new clients
Service Location: Worldwide
Physical Location: San Juan, Puerto Rico
Time zone: AST - Atlantic Standard Time (GMT/UTC - 4h)
Availability: 7am to 8pm AST, Monday through Friday
Human Languages: English (Native Speaker), Spanish (Advanced Reader, Intermediate Speaker)
Communication Channels (in order of preference): E-mail, WhatsApp, SMS Text Messaging, Skype. PLEASE NOTE: Written notes are the key to good communication and great results. As such, I ask that all voice communications be backed up by written channels summarizing discussion points and work requests.

OFFERS

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submitted by jbarba4 to jobbit [link] [comments]

How a Web Company developed the Game about Web Companies using Vue.js instead of Redux and MobX

How a Web Company developed the Game about Web Companies using Vue.js instead of Redux and MobX
Hey! It’s been almost 15 years since we started to create and develop web services. You might have heard about them, given them a try, or even be an avid fan, but that's not the point.
We had two well known products on the website building market — uCoz and uKit site builders. Over 90% of registered website creators never got down to creating a website, and this gave us the ambition to create Web Tycoon with the two and a half people on the team that had some game development experience. Not that this was a perfect launchpad for releasing a game about web industry… But you get the idea.

Start of the Winding Path

59,845 backend strings and 65,675 frontend strings coded. More than two years of development, failures, dead ends and seven interface options.These are the trials that we have experienced, though it may haunt the dreams of some team members for a long time.
Why did the people behind a company that focuses mainly on site builders all of a sudden take on a task to create (successfully!) a multiplayer online strategy, even though it’s industry-related, about sites and webmasters?
At some point we realized that uCoz, as a product, started to get out of date. This served as one of the reasons to create a fresh solution, uKit. Which would be okay if the underlying problem hadn't been more serious and hadn't rooted in nothing other than patterns of human behavior. It doesn't matter what website builder we are talking about, be it uKit, uCoz, Wix, Tilda, Jimdo, LPmotor or any other. The majority of registered users will never create a site. This fact is very easy to check, just compare the number of registrations (without bots) against the number of working domain names/active clients.
Why is this so? It’s a good question that we tried to tackle by doing feedback surveys with our and competitors' customers on the phone. “I’ll do it tomorrow.” “Next week.” “Everything is great and user-friendly, but there’s no time for it right now.” The same stuff people say when they buy a gym membership and never show up to work out.
That’s when a simple idea emerged. What if we try to retain at least a part of this audience by inviting them to play a site building game? After all, we have already paid to attract their attention.

Everyone Dreams of Making Their Thing into a Game

No one is going to believe me entirely, but making a personally relatable game wasn’t the key motive. Although the tale is as old as time, “I’m a musician, let’s make a game about musicians!”, “I’m a game developer, let’s make Game Dev Tycoon!” (there is a ton of such examples, especially in the indie genre), this was not the case.
Game Dev Tycoon is a clear success story. It can be seen from loads of copycats and extension to mobile platforms. There’s a big difference between us (different mechanics, different setting), yet it's what Web Tycoon is most often compared with.
Game about Web Companies

Hitting the First Stumbling Block

It was all settled, we were positioned to create a game. I’ve already mentioned our staff in the intro paragraph and how our teams were busy with existing projects, so it can be understood how it didn’t make sense to distract them. What did that mean for us? It meant we had to outsource the work to professionals. This was our first real stumbling block.
First of all, we made an honest effort to hire a capable game development studio. Luckily, industry friends and fellows gave us a few pointers on where it was worth going to. Everyone we talked to liked the project concept, and game studios were happy to take the job.
Here are a few obstacles we stumbled upon next:
  • Yeah, we admit it, our game designer blew it off. “Good luck with your project!”
  • Want a browser game? No problem, we’ll build it with Unity. It’s not an issue that each user will need to install a browser plugin (back then it was the only available option), everyone has it!
A chunk of our budget was shelled out to buy game design documents prepared for us by two studios. The output was quite hefty. A great deal of work was done, no one's arguing this. But what was delivered to us was a very different idea. This proverb describes the situation at its best, “If you’re a hammer, everything looks like a nail.” It was evident that people are used to doing things in a familiar way based on their established practices for GDDs, and generally dislike getting off the beaten track.
But now that I think about it, something good did come out of this. This period of wandering from studio to studio helped us decide on one incredibly valuable thing, the project name. The original code name was uWebmaster (after all, the game is about a webmaster, plus our company has a custom of naming products using the “u” prefix). Next, a more relevant idea — Internet Tycoon — came up. This later on transformed into Web Tycoon.

Second Stumbling Block, Switching to In-House

When we realized that the design studio thing was not working, we took the decision to handle it in-house. Then the lengthy hiring stage started. We were searching for a key figure for the project, a game designer. Someone who could grasp the concept, was passionate about this genre, qualified for this kind of work, and all of those sorts of things.
I don’t want to go into much detail here, the topic of who the game designers are is far from being simple. It’s controversial how to, if at all, write GDDs. There is even controversy around if a game designer should play the game they create while still being a manager. That's a matter for a separate and flame-war discussion. Let's just say that to date the project and the team has survived four game designers (including a junior designer) due to varying reasons.
The team recruitment was anything but easy. For a long time, the game’s only representative was a game designer (one of the four mentioned above). The main reason for this was the “leftover principle” and necessary high requirements. Well, first of all, the developers were needed for the main project, and they were recruited quite successfully for it. However, we couldn’t seem to hunt down a technical director. Of course, that was not good. If you take a decision to build a full-fledged game team, be sure to go the whole way. Understandably, we kept stumbling upon various staff issues for a long time.
When the technical director was finally found, he was a Jack of all trades. For a long time he was a team leader, an architect, and a regular worker. It was quite a challenge for us to fix the employee situation. It took us about six months to finally form a full-staffed team. The trickiest part, oddly enough, was to find an illustrator. Surprisingly, our office manager filled that position.
Summing up this part of the story, we can say that our game team fully established two years ago. There was someone for any task, be it designing interfaces or writing code. They even introduced scrum a bit later, which had been a regular practice for the rest of the company by that time.

Design and Interface

The game now looks like this:
https://preview.redd.it/z9w1n8xz2nu21.png?width=1440&format=png&auto=webp&s=0e709e487bbed319909620f5985418d9b48541ab
The interface is quite unusual for a game, and some people might find its look not really exciting. But that’s a deliberate choice. At first glance, it appears more like a web portal rather than a game.
When I asked friends to take a look at the screenshots, I often heard something like “Isn’t it an admin page?”, “I thought it was someone’s stats, not a game.” Those who belonged to our target audience loved the interface right away. They wanted a truly authentic thing rather than something cartoonish. Though we may lose some casual gamers because of the chosen visual style, we believe in its “clean and straight-to-the-point” design.
What finally made us believe that a game doesn’t have to look typical was Football Manager. A simulator may not look gamesome but can still be a success. The genre makes it possible.
After the style was selected, we worked out a few variants of UI design. Below are some alternative solutions offered by different designers.

AI Is Always Better

Gamers love skins and cosmetics. We haven’t integrated them to the game, but have already learned how to turn players' photos into avatars. The most interesting part is that it happens thanks to an innovative approach to machine learning and involves training models without using datasets.
An avatar is not transformed by means of picture stylization like it’s done in Prisma and other similar services. Instead, it’s generated from the elements of our avatar builder. Even though a machine cannot outdo humans when it comes to photo vs avatar similarity, our AI has reached the results as good as people can produce, which we believe is a success considering its initial task.
We plan to continue developing this technology and will keep you posted about the results. If you can’t wait to play around with the avatar builder, DM us and we will give you this opportunity :-)

Going Mobile

The closer we were to the release, the clearer it was that the game would look great on mobile devices. Sometimes even better than on desktop. At the same time, our desktop players seemed to make a perfect audience so far. They were actively discussing IT stuff in the game chat, making bots for game automation and exploring our undocumented API.
The game was initially developed with the intention to create a browser game first, test its mechanics and balance, and then build native apps. This wasn’t supposed to take a while thanks to the embedded API, but that’s not how it turned out.
In the end, there was no time and budget left to implement this beautiful plan. Moreover, almost all of the publishers we reached out to were mostly interested in a mobile game and asked to came back once it was ready.
We needed some kind of compromise, so the team built iOS and Android apps with Cordova in a matter of two months. It’s obvious that the result wasn’t flawless (decent though) but it allowed the game to be played quite smoothly. Overall, it was a good chance for us to check if the mobile users were going to like our product.

Issues with App Store

It was a bit of a struggle to get our mobile app show up in the App Store. First it was rejected with a comment like this, “You are a web application, so your users can open it in Safari.” But we fixed this eventually.
Then, we had to rename our our eye-pleasing game currency from Bitcoin to Webcoin to comply with Apple’s requirements. To be fair, guys from Apple are right and this name might actually be misleading for our users. But the new one seems to be giving a different vibe to the game.

Technical Stuff

Migration from React and Redux to Vue and Vuex

We are obviously treading on thin ice by bringing up this topic, so here’s a disclaimer first: we don’t try to impose our views on our readers and will agree if you say we could have made it work without any migrations. We just want to tell the story of how it was and describe the reasons for our choice of technologies.
The first revolution in the game creation process, even though a peaceful one, was our switch from React and Redux to Vue and Vuex.
Inside the company, we try to develop our products using the same stack of technologies. First of all, it’s a matter of gaining expertise and it gives us an opportunity to quickly transfer employees from one team to another. At this moment, we mostly use NodeJS, React, and MongoDB.
It was quite daunting to develop a game that has lots of data and relations with NoSQL. In the end it took us a week to migrate there through blood, sweat, and tears, but we’ll get to that.

Why We Moved from React to Vue Halfway Through

A new game designer changed the game’s core mechanics, which resulted in a major makeover of most of the interfaces. We created a prototype of the new mechanics using Vue, the reason for this choice being the low threshold of entry. At this point we had already worked out, and started, introducing a vector system of traffic, income and energy calculation. Before, the data had been stored in the database and we hadn’t taken the speed of data change into account.
At first, we used Redux together with React. The store was growing in size very fast — each time a player did something to a game’s site, it created a new record. This led to the mutation of the store and recalculation of getters, which contained complicated formulas of traffic and income, so the whole thing got laggy as hell.
Yeah, we could have gone with MobX, could have updated our calculation formulas, but the team was too focused on making major changes to the core mechanics at the time. It just didn’t happen. In Redux, we tried to fix this by connecting more than one store, while out-of-the-box features in Vuex allowed us to create any number of submodules without any hustle.
We also loved Vue’s syntactic sugar and flexibility. For example, in order to set up regular updates for any component value, instead of the computed property
foo() { return bar + baz; } 
we write
foo() { return (this.oneTick, bar + baz); } 
A little bit of magic is hidden in the this.oneTick property, which is reactive and updates once per second bringing up a component rerender in case the result of bar + baz is changed.

Database Migration

Speaking of the backend, we made a small migration and a pretty big one.
The project was first made with MySQL because we thought that it was simple and quick, and that relations and other perks were not necessary. Then we grew up and easily switched to PostgreSQL.
The more significant, and difficult, objective was our move to MongoDB. MongoDB was chosen due to its better scalability and performance. There were many more problems during the second migration even though we used an ORM. However, it took us only an hour to enable replica sets and automatic failover.

A Few Words About Publishers

Let’s start by saying that we are waiting for them. At this time the only one that has believed in us is Mail.Ru, a major Russian internet company, and we are grateful for this opportunity. Very soon we will learn how popular our browser game is with their audience.
Clever books and podcasts say that you should go to publishers somewhere at the halfway point rather than when a game is ready to be rolled out. That’s exactly what we did — our team started building bridges long before the release, which also included our trip to the DevGamm conference last November.
What we expected:
“Yeah okay, just change this and that, and we will be happy to try your game.”
What feedback we got instead:
“That’s great — fresh and non-standard, with the interesting setting, just come back as soon as the game is released and has some has monetization functions in it.”
All in all, the theory let us down. When we tried to find out why, the answer was: “Your game is different, so…”
Frankly speaking, we don’t see so much non-standard in the game, but they know better.
In general, we received positive feedback from the game industry reps. The market appears to be oversaturated with those kill-a-dragon and conquer-a-castle kind of games. Though, it might be just our personal impression.

In conclusion

So, that concludes the story of our journey to the soft launch. This is not a case of “we know for sure it’s going to be successful,” and it’s still a little too soon to call it a success at this point. Your opinion is important and we will be glad to get feedback and questions in the comments.
And welcome to the Web Tycoon:
web-tycoon.com/en
AppStore
Google Play
submitted by Zoranth to vuejs [link] [comments]

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Google My Business https://www.udemy.com/course/google-isletme-hesabi-ekleme-egitimi/ (Ücretsiz) Kod Yazmadan Kişisel Web Sitesi Oluşturma https://www.udemy.com/course/kod-yazmadan-kisisel-web-sitesi-yapma-egitim-seti/ Sıfırdan Bootstrap 4 Öğrenme https://www.udemy.com/course/sifirdan-bootstrap-4-dersleri-bootstrap-egitimi/ Hiç Bilmeyenler için Python https://www.udemy.com/course/hic-bilmeyenler-icin-python/ Render Hataları Üzerine Kritik https://www.udemy.com/course/render-hatalar-uzerine-kritik/ YAŞAMAK İÇİN YEMEYİ ÖĞRENİN https://www.udemy.com/course/yasamak-icin-yemeyi-ogrenin/ Sanal makineye Sıfırdan Windows 10 kurulumu https://www.udemy.com/course/sanal-makineye-sfrdan-windows-10-kurulumu/ Hızlı HTML5 Programlama https://www.udemy.com/course/hzl-html5-programlama/ 3ds Max İle Villa Modelleme Eğitimi https://www.udemy.com/course/3ds-max-ile-villa-modelleme-egitimi/ KONUŞMA DÜZEYİNDE İNGİLİZCE ÖĞRENİYORUM https://www.udemy.com/course/konusma-duzeyinde-ingilizce-ogreniyorum/ Android Uygulama Geliştirme - Kotlin Eşliğinde https://www.udemy.com/course/android-uygulama-gelistirme-kotlin-esliginde/ Devrim Danyal ile Kısa Kısa Blockchain Bitcoin Kriptopara https://www.udemy.com/course/devrimdanyalilekisakisa/ SQL Server DBA Eğitim Videosu Serisi https://www.udemy.com/course/sql-server-dba/ Electron.js ile Masaüstü Uygulama Yapımına Giriş https://www.udemy.com/course/electronjs-ile-masaustu-uygulama-yapimina-giris/ Expressjs ve Socketio İle Chat Uygulaması Geliştirelim https://www.udemy.com/course/expressjs-ve-socketio-ile-chat-uygulamas-gelistirelim/ Kurumsal Mimariler İçin Sql Server Veri Tabanı Tasarımı https://www.udemy.com/course/veritabani-tasarimi/ Hasan Yüksektepe ile Wordpress Eklentisi Geliştirme https://www.udemy.com/course/hasan-yuksektepe-ile-wordpress-eklentisi-gelistirme/ SİBER ZORBALIK EĞİTİMİ https://www.udemy.com/course/siber-zorbalik-egitimi/ Arduino ile Robotik Eğitimi https://www.udemy.com/course/ardunio-ile-robotik-egitimi/ Veri Bilimine Giriş https://www.udemy.com/course/veri-bilimine-giris/#instructor-1 Real Time Mesajlaşma Uygulaması https://www.udemy.com/course/real-time-mesajlasma-uygulamas/ Windows Server Hakkında Kısa Bilgi https://www.udemy.com/course/windows-server-hakknda-ksa-bilgi/ Sıfırdan Macbook Pages Öğrenin https://www.udemy.com/course/sfrdan-macbook-pages-ogrenin/ Baş Denetçi Nasıl Olunur https://www.udemy.com/course/bas-denetci-nasl-olunu Temel Linux Eğitimi Dokümantasyon Kaynağı https://www.udemy.com/course/linux-dokumantasyonu/ PMBOK V6 İçeriği ile Proje Yönetimi Eğitimi - 0/11 - Giriş https://www.udemy.com/course/pmbok-v6-icerigi-ile-proje-yonetimi-egitimi-011-giris/ Geometri -Örnek Soru Çözümleri-TYT-YKS, https://www.udemy.com/course/geometri-ornek-soru-cozumleri-tyt-yks/ Vray For Sketchup 1.49 https://www.udemy.com/course/vray-for-sketchup-149/ Baştan sona C Programlama eğitimi https://www.udemy.com/course/bastan-sona-c-programlama-egitimi/ Sıfırdan ReactJS ve Context Api https://www.udemy.com/course/sifirdan-reactjs-ve-context-api/ Mühendislik Öğrencileri İçin Matlab https://www.udemy.com/course/matlabbe Kodlama Bilmeden Web Sitesi Yapma | Blogger Dersleri https://www.udemy.com/course/kodlama-bilmeden-web-sitesi-yapma-blogger-dersleri/
submitted by whiteh4cker to Turkey [link] [comments]

[HIRING] Lead Full Stack Developer and Backend Developer for Fintech/Blockchain Company

The Platform to move money instantly. We give blockchain & crypto real world application.

Ternio is driving the use of blockchain and cryptocurrency into everyday life by providing white-label products to enterprise customers.
Ternio’s crypto debit card (BlockCard) gives cryptocurrency real world spending power. Ternio’s blockchain framework (Lexicon) demonstrates how blockchain can make business better, faster, more efficient. Ternio has solved the issues related to blockchain scalability and payment utility of cryptocurrency.
BlockCard™ is crypto debit card platform enabling card holders to purchase what they want with cryptocurrency anywhere VISA is accepted. BlockCard is the fastest, cheapest, and most convenient way for consumers to use their cryptocurrency when and how they want.
We’re looking for talented developers with a range of skills to help us build the future of crypto payments. Our core consumer facing product, BlockCard, is a crypto debit card available in the US. We have built a whitelabel platform for easily onboarding partners to run their own cryptocurrency debit card programs using our technology. Existing partners include both Litecoin and Bitcoin.com.
RESPONSIBILITIES
Ultimately, you’ll be responsible for helping our team build and maintain BlockCard. As an early member of our team, you have the opportunity to help shape our internal processes and culture. You will have a direct impact on our application architecture. You’ll get the chance to work across a variety of technologies. As much of our team works remotely, we look for candidates with strong communication and problem solving skills.
We expect you to be able to take end-to-end ownership of product features. You will become a subject matter expert as it pertains to our underlying application architecture. You should be well versed in debugging and troubleshooting user reported errors as well as providing fixes. You should be able to succinctly convey business requirements to the development team and de-obfuscate development decisions back to leadership. You will play on improving the underlying application architecture in terms of performance, caching, security, uptime, and error handling. You will be responsible with helping to move us to a CI/CD environment, which entails a shift in the development.
REQUIREMENTS
EXPERIENCE
We favor candidates with experience in several of the following languages and frameworks:
NICE TO HAVES
Lastly, if you have prior experience working with blockchain related applications, exchange APIs, or core cryptocurrency nodes such as bitcoind, geth/parity, Stellar Horizon, or others, please let us know.
To apply, please DM me directly or apply via our Angel List openings: https://angel.co/company/ternio-1/jobs
submitted by jqueryin to WebDevJobs [link] [comments]

[For Hire] Almost 30 Years Experience - Web / Mobile / Desktop / Database Development by Full Stack Expert Freelancer **REMOTE ONLY**

I am a coder; A digital problem solver. I am a Full Stack Freelance Developer with almost 30 years of experience coding in various languages for a multitude of platforms, and I want to help you make technology and software work better.
Portfolio: https://john.barba4.com
Skills: PHP • Laravel • Vue.js • Javascript • XML • JSON • .NET • Vuex • Linux • CentOS • Ubuntu • Research • NativeScript • SMTP • jQuery • Node • Nodejs • NET • C# • Bootstrap • Web Technologies • Web Development • Mobile • Android • Visual Basic • Win32 API • Windows 10 • Windows 8 • Windows 7 • Windows Vista • Windows Server • Active Directory • DNS • Exchange Server • SQL • MySQL • Wordpress • HTML 5 • CSS3 • HTML • CSS • And more ...
Experience: 28+ Years
Project Availability: Contact me
Project Types: Hourly or fixed, Remote Only
Payment Options: PayPal (USD), Bitcoin (BTC), Bitcoin Cash (BCH), Ethereum (ETH), EOS (EOS), and most other Crypto Currencies
Deposits: A deposit may be required for new clients
Service Location: Worldwide
Physical Location: San Juan, Puerto Rico
Time zone: AST - Atlantic Standard Time (GMT/UTC - 4h)
Availability: 7am to 8pm AST, Monday through Friday
Human Languages: English (Native Speaker), Spanish (Advanced Reader, Intermediate Speaker)
Communication Channels (in order of preference): E-mail, WhatsApp, SMS Text Messaging, Skype. PLEASE NOTE: Written notes are the key to good communication and great results. As such, I ask that all voice communications be backed up by written channels summarizing discussion points and work requests.

OFFERS

TIPS

LINKS

submitted by jbarba4 to forhire [link] [comments]

Had a 2 week gap between my last job and my new job so I made it a goal to learn iOS development and get an app published on the App Store, thus Coin Trade Alerts was born

CHECKOUT THE FOLLOWUP POST HERE
AFTER WORKING NON-STOP FOR THE LAST 3 DAYS I HAVE FINISHED THE NEW WEBSITE! THE WEBSITE OFFERS THE SAME FEATURES AS THE MOBILE APP (FOR ALL YOU NON IPHONE USERS!) AS WELL AS INSTRUCTIONS HOW TO SET UP THE ALERTS LOCALLY ON YOUR OWN MACHINE IF YOU DO NOT TRUST THE APP (WHICH I FULLY UNDERSTAND). ALL FUTURE UPDATES WILL FIRST BE DEPLOYED ON THE WEBSITE AND LATER THE IOS APP
http://cointradealerts.com
I want to make sure you all know from the start this is 100% free to use. There are no advertisements/monetization whatsoever. I built this because it's something that I've been using for a few months and thought that I could strengthen my personal skill set and build out for others to enjoy.
http://cointradealerts.com/
https://itunes.apple.com/us/app/coin-trade-alerts/id1329306758?ls=1&mt=8
It's a pretty simple app really. You create a view only API key, plug it into the app, add your phone number, and then you never have to open the app again. It will send you a text message when your orders fill. (It will work for all GDAX products)
Here's exactly how it works:
1) Generate view only API key (this allows the app to read your completed orders).
2) Provide your phone numbecarrier (so I can build your contact email i.e [email protected])
3) The app will make a request every 60 seconds and record the number of completed orders you have in a database. Every time it checks, it will see if there's a difference in the numbers. If there is, it will build a message with information from that many of your most recent fills (something like buy: X TICKER at $Y total: $Z)
I originally wrote most of the backend Python of this a few months ago and I've been running it on my Raspberry PI and sending me a text when my limit orders fill. The main reason why I wrote this is because I thought it was something crucial that other services didn't offer, and being a Software Engineer I could do quite easily. A bunch of my coworkers who were also into trading cryptocurrency on GDAX really wanted to use it so initially I was just giving them the code but then I decided that since i've always wanted to have an app under my name on the App Store and learn Swift, this would be the perfect opportunity.
I have all of the code publicly visible on my Github HERE! The backend API is a flask web server running on an AWS EC2 Instance. The Database is an AWS RDS MySQL database. I've been using Flask for about 2 years and I never really thought that it could be practical for iOS development. It really surprised me how well it worked.
Although my code is publicly visible and I am only reading your completed orders, there is obviously a trust level required on your end to give me the API key. Nobody here knows who I am and I fully understand that!
If you provide anything more than VIEW ONLY your API key CAN be used to transfer your money/coins and steal them.
If anyone does not feel comfortable doing so, you are more than welcome to use the previous version of this code and run it locally on your machine. This means that you are entering your API credentials locally on your own machine.
I am in the process of building out the website, which will include instructions as to how to do the above, as well as provide the same (and more!) functionality that the app does. The website should come out with the base features in a few days and will allow people who don't have iPhones to utilize this tool!
I originally posted about this on /litecoin and /bitcoin yesterday and received such overwhelming support that it was crashing the backend web server of my application. Today I was able to get this sorted out and nobody should experience any problems!
Additionally, I received a lot of great feedback from you guys, which is why I spent quite a few hours yesterday/today building a brand new website that will offer the exact same functionality as the mobile app, but in your browser! I plan on deploying in the days to come. I will be adding all user requests to the website as well.
What's currently on my todo list: 1) Security alerts! I had a phenomenal request from /swingvitamin to set up alerts when transfers/instant purchases are made on your account to try and combat account theft. I think this was an awesome idea and I will be working to bring this out ASAP!
submitted by hleggs to ethereum [link] [comments]

BitShop 1.0.6v – Bitcoin Shop Script

What is BitShop
BitShop is a powerful PHP/MYSQL shop script which allows merchants to easily sell digital items such as software or codes, in return for bitcoin and other cryptocurrencies. BitShop is the #1 shop script for selling digital goods. It also powers the official BitShop website (screenshot above).
Fast and Simple
The checkout process is designed to be as simple and fast as possible. The buyer will go through an easy checkout process and they will receive the item instantly after the payment is confirmed. Multiple payment gateways, including Coinbase and GoCoin, can be enabled simultaneously.
Flexible and Modular
BitShop is designed with developers in mind. Unlike many other scripts, BitShop is extremely modular and offers developer flexibility. For example new payment gateways can easily be installed as self-contained modules and new themes can also be installed without overwriting other themes.
Dynamic and Responsive
BitShop makes use of the latest in web technology to provide a dynamic and responsive user experience. Built upon Bootstrap 2 and HTML5 Boilerplate, the BitShop script is fast and looks good on any platform. Witness the power of HTML5 and PHP (and a bit of JS and CSS of course).
Bootstrap Template
The default template used by BitShop is built around the Bootstrap 2 framework. If you visit WrapBootstrap or Bootswatch you can get custom made Bootstrap themes. This provides a great way to change the default theme but it’s also easy to remove Bootstrap and build a theme from scratch.
Powerful Admin Area
BitShop includes an administration area where it’s possible to manage your orders, products, vouchers, accounts, etc. BitShop supports a wide range of different methods for selling digital items such as files, keys, and gift codes. It now also includes basic support for selling physical items.
Regain Independence
The built-in payment gateway is fully customizable and uses multiple public block explorer API’s to handle payments. Addresses can be automatically generated on the fly or taken from a custom list. You can also run a bitcoin/altcoin daemon to directly process payments without a 3rd party.
https://cracked-scriptz.ru/bitshop-1-0-6v-bitcoin-shop-script/
submitted by CrackedScriptz to u/CrackedScriptz [link] [comments]

How a Web Company Turned Their Business into a Game

How a Web Company Turned Their Business into a Game

Hey! It’s been almost 15 years since we started to create and develop web services. You might have heard about them, given them a try, or even be an avid fan, but that's not the point.
We had two well known products on the website building market — uCoz and uKit site builders. Over 90% of registered website creators never got down to creating a website, and this gave us the ambition to create Web Tycoon with the two and a half people on the team that had some game development experience. Not that this was a perfect launchpad for releasing a game about web industry… But you get the idea.

Start of the Winding Path

59,845 backend strings and 65,675 frontend strings coded. More than two years of development, failures, dead ends and seven interface options.These are the trials that we have experienced, though it may haunt the dreams of some team members for a long time.
Why did the people behind a company that focuses mainly on site builders all of a sudden take on a task to create (successfully!) a multiplayer online strategy, even though it’s industry-related, about sites and webmasters?
At some point we realized that uCoz, as a product, started to get out of date. This served as one of the reasons to create a fresh solution, uKit. Which would be okay if the underlying problem hadn't been more serious and hadn't rooted in nothing other than patterns of human behavior. It doesn't matter what website builder we are talking about, be it uKit, uCoz, Wix, Tilda, Jimdo, LPmotor or any other. The majority of registered users will never create a site. This fact is very easy to check, just compare the number of registrations (without bots) against the number of working domain names/active clients.
Why is this so? It’s a good question that we tried to tackle by doing feedback surveys with our and competitors' customers on the phone. “I’ll do it tomorrow.” “Next week.” “Everything is great and user-friendly, but there’s no time for it right now.” The same stuff people say when they buy a gym membership and never show up to work out.
That’s when a simple idea emerged. What if we try to retain at least a part of this audience by inviting them to play a site building game? After all, we have already paid to attract their attention.

Everyone Dreams of Making Their Thing into a Game

No one is going to believe me entirely, but making a personally relatable game wasn’t the key motive. Although the tale is as old as time, “I’m a musician, let’s make a game about musicians!”, “I’m a game developer, let’s make Game Dev Tycoon!” (there is a ton of such examples, especially in the indie genre), this was not the case.
Game Dev Tycoon is a clear success story. It can be seen from loads of copycats and extension to mobile platforms. There’s a big difference between us (different mechanics, different setting), yet it's what Web Tycoon is most often compared with.
https://preview.redd.it/y7lkjm8ipmu21.jpg?width=1600&format=pjpg&auto=webp&s=cb47481932e58922f0e643daf96f29c307eb8e38

Hitting the First Stumbling Block

It was all settled, we were positioned to create a game. I’ve already mentioned our staff in the intro paragraph and how our teams were busy with existing projects, so it can be understood how it didn’t make sense to distract them. What did that mean for us? It meant we had to outsource the work to professionals. This was our first real stumbling block.
First of all, we made an honest effort to hire a capable game development studio. Luckily, industry friends and fellows gave us a few pointers on where it was worth going to. Everyone we talked to liked the project concept, and game studios were happy to take the job.
Here are a few obstacles we stumbled upon next:
  • Yeah, we admit it, our game designer blew it off. “Good luck with your project!”
  • Want a browser game? No problem, we’ll build it with Unity. It’s not an issue that each user will need to install a browser plugin (back then it was the only available option), everyone has it!
A chunk of our budget was shelled out to buy game design documents prepared for us by two studios. The output was quite hefty. A great deal of work was done, no one's arguing this. But what was delivered to us was a very different idea. This proverb describes the situation at its best, “If you’re a hammer, everything looks like a nail.” It was evident that people are used to doing things in a familiar way based on their established practices for GDDs, and generally dislike getting off the beaten track.
But now that I think about it, something good did come out of this. This period of wandering from studio to studio helped us decide on one incredibly valuable thing, the project name. The original code name was uWebmaster (after all, the game is about a webmaster, plus our company has a custom of naming products using the “u” prefix). Next, a more relevant idea — Internet Tycoon — came up. This later on transformed into Web Tycoon.

Second Stumbling Block, Switching to In-House

When we realized that the design studio thing was not working, we took the decision to handle it in-house. Then the lengthy hiring stage started. We were searching for a key figure for the project, a game designer. Someone who could grasp the concept, was passionate about this genre, qualified for this kind of work, and all of those sorts of things.
I don’t want to go into much detail here, the topic of who the game designers are is far from being simple. It’s controversial how to, if at all, write GDDs. There is even controversy around if a game designer should play the game they create while still being a manager. That's a matter for a separate and flame-war discussion. Let's just say that to date the project and the team has survived four game designers (including a junior designer) due to varying reasons.
The team recruitment was anything but easy. For a long time, the game’s only representative was a game designer (one of the four mentioned above). The main reason for this was the “leftover principle” and necessary high requirements. Well, first of all, the developers were needed for the main project, and they were recruited quite successfully for it. However, we couldn’t seem to hunt down a technical director. Of course, that was not good. If you take a decision to build a full-fledged game team, be sure to go the whole way. Understandably, we kept stumbling upon various staff issues for a long time.
When the technical director was finally found, he was a Jack of all trades. For a long time he was a team leader, an architect, and a regular worker. It was quite a challenge for us to fix the employee situation. It took us about six months to finally form a full-staffed team. The trickiest part, oddly enough, was to find an illustrator. Surprisingly, our office manager filled that position.
Summing up this part of the story, we can say that our game team fully established two years ago. There was someone for any task, be it designing interfaces or writing code. They even introduced scrum a bit later, which had been a regular practice for the rest of the company by that time.

Design and Interface

The game now looks like this:
https://preview.redd.it/h3sytxw6pmu21.png?width=512&format=png&auto=webp&s=95e699204361682c9b1b8a4913f65f5ee3d7e1a0
The interface is quite unusual for a game, and some people might find its look not really exciting. But that’s a deliberate choice. At first glance, it appears more like a web portal rather than a game.
When I asked friends to take a look at the screenshots, I often heard something like “Isn’t it an admin page?”, “I thought it was someone’s stats, not a game.” Those who belonged to our target audience loved the interface right away. They wanted a truly authentic thing rather than something cartoonish. Though we may lose some casual gamers because of the chosen visual style, we believe in its “clean and straight-to-the-point” design.
What finally made us believe that a game doesn’t have to look typical was Football Manager. A simulator may not look gamesome but can still be a success. The genre makes it possible.
After the style was selected, we worked out a few variants of UI design. Below are some alternative solutions offered by different designers.

AI Is Always Better

Gamers love skins and cosmetics. We haven’t integrated them to the game, but have already learned how to turn players' photos into avatars. The most interesting part is that it happens thanks to an innovative approach to machine learning and involves training models without using datasets.
An avatar is not transformed by means of picture stylization like it’s done in Prisma and other similar services. Instead, it’s generated from the elements of our avatar builder. Even though a machine cannot outdo humans when it comes to photo vs avatar similarity, our AI has reached the results as good as people can produce, which we believe is a success considering its initial task.
We plan to continue developing this technology and will keep you posted about the results. If you can’t wait to play around with the avatar builder, DM us and we will give you this opportunity :-)

Going Mobile

The closer we were to the release, the clearer it was that the game would look great on mobile devices. Sometimes even better than on desktop. At the same time, our desktop players seemed to make a perfect audience so far. They were actively discussing IT stuff in the game chat, making bots for game automation and exploring our undocumented API.
The game was initially developed with the intention to create a browser game first, test its mechanics and balance, and then build native apps. This wasn’t supposed to take a while thanks to the embedded API, but that’s not how it turned out.
In the end, there was no time and budget left to implement this beautiful plan. Moreover, almost all of the publishers we reached out to were mostly interested in a mobile game and asked to came back once it was ready.
We needed some kind of compromise, so the team built iOS and Android apps with Cordova in a matter of two months. It’s obvious that the result wasn’t flawless (decent though) but it allowed the game to be played quite smoothly. Overall, it was a good chance for us to check if the mobile users were going to like our product.

Issues with App Store

It was a bit of a struggle to get our mobile app show up in the App Store. First it was rejected with a comment like this, “You are a web application, so your users can open it in Safari.” But we fixed this eventually.
Then, we had to rename our our eye-pleasing game currency from Bitcoin to Webcoin to comply with Apple’s requirements. To be fair, guys from Apple are right and this name might actually be misleading for our users. But the new one seems to be giving a different vibe to the game.

Technical Stuff

Migration from React and Redux to Vue and Vuex

We are obviously treading on thin ice by bringing up this topic, so here’s a disclaimer first: we don’t try to impose our views on our readers and will agree if you say we could have made it work without any migrations. We just want to tell the story of how it was and describe the reasons for our choice of technologies.
The first revolution in the game creation process, even though a peaceful one, was our switch from React and Redux to Vue and Vuex.
Inside the company, we try to develop our products using the same stack of technologies. First of all, it’s a matter of gaining expertise and it gives us an opportunity to quickly transfer employees from one team to another. At this moment, we mostly use NodeJS, React, and MongoDB.
It was quite daunting to develop a game that has lots of data and relations with NoSQL. In the end it took us a week to migrate there through blood, sweat, and tears, but we’ll get to that.

Why We Moved from React to Vue Halfway Through

A new game designer changed the game’s core mechanics, which resulted in a major makeover of most of the interfaces. We created a prototype of the new mechanics using Vue, the reason for this choice being the low threshold of entry. At this point we had already worked out, and started, introducing a vector system of traffic, income and energy calculation. Before, the data had been stored in the database and we hadn’t taken the speed of data change into account.
At first, we used Redux together with React. The store was growing in size very fast — each time a player did something to a game’s site, it created a new record. This led to the mutation of the store and recalculation of getters, which contained complicated formulas of traffic and income, so the whole thing got laggy as hell.
Yeah, we could have gone with MobX, could have updated our calculation formulas, but the team was too focused on making major changes to the core mechanics at the time. It just didn’t happen. In Redux, we tried to fix this by connecting more than one store, while out-of-the-box features in Vuex allowed us to create any number of submodules without any hustle.
We also loved Vue’s syntactic sugar and flexibility. For example, in order to set up regular updates for any component value, instead of the computed property
foo() { return bar + baz; } 
we write
foo() { return (this.oneTick, bar + baz); } 
A little bit of magic is hidden in the this.oneTick property, which is reactive and updates once per second bringing up a component rerender in case the result of bar + baz is changed.

Database Migration

Speaking of the backend, we made a small migration and a pretty big one.
The project was first made with MySQL because we thought that it was simple and quick, and that relations and other perks were not necessary. Then we grew up and easily switched to PostgreSQL.
The more significant, and difficult, objective was our move to MongoDB. MongoDB was chosen due to its better scalability and performance. There were many more problems during the second migration even though we used an ORM. However, it took us only an hour to enable replica sets and automatic failover.

A Few Words About Publishers

Let’s start by saying that we are waiting for them. At this time the only one that has believed in us is Mail.Ru, a major Russian internet company, and we are grateful for this opportunity. Very soon we will learn how popular our browser game is with their audience.
Clever books and podcasts say that you should go to publishers somewhere at the halfway point rather than when a game is ready to be rolled out. That’s exactly what we did — our team started building bridges long before the release, which also included our trip to the DevGamm conference last November.
What we expected:
“Yeah okay, just change this and that, and we will be happy to try your game.”
What feedback we got instead:
“That’s great — fresh and non-standard, with the interesting setting, just come back as soon as the game is released and has some has monetization functions in it.”
All in all, the theory let us down. When we tried to find out why, the answer was: “Your game is different, so…”
Frankly speaking, we don’t see so much non-standard in the game, but they know better.
In general, we received positive feedback from the game industry reps. The market appears to be oversaturated with those kill-a-dragon and conquer-a-castle kind of games. Though, it might be just our personal impression.

In conclusion

So, that concludes the story of our journey to the soft launch. This is not a case of “we know for sure it’s going to be successful,” and it’s still a little too soon to call it a success at this point. Your opinion is important and we will be glad to get feedback and questions in the comments.
And welcome to the Web Tycoon:
web-tycoon.com/en
AppStore
Google Play
submitted by T0TALWANNABE to gamedev [link] [comments]

Donaciones.

El principal objetivo del proyecto es que sea un espacio transparente para que se pueda compartir un juego que nos une a todos, el Argentum Online cada uno pone lo que puede ya sea programando, actualizando guias, reportando bugs, jugando en el server haciendo desde quests en solitario, creando tu clan o al hacer duelos con otros jugadores, los game masters o simplemente ser parte de la comunidad en el chat.
En nuestro servidor de Argentum Online no tenemos un mercado para comprar items por plata real ni lo tendremos ya que nunca fue un juego pensado para ser de la modalidad pay-to-win. Mantener el juego activo 24/7 sin embargo si requiere dinero.
Los gastos de infraestructura que tenemos son de los diferentes servers de Argentum Online y dominio de internet anual.Muchos otros gastos por el contrario los suplimos con servicios gratuitos aunque tienen sus limitaciones en cuanto a funcionamiento y rendimiento,. Al final del texto pueden encontrar la lista de ellos y sus limitaciones.

Si estas interesado en darnos una mano para mantener el juego funcionando les dejo a continuacion algunos metodos para contribuir haciendo donaciones.

Bitcoin:16fE3Q3RnjjRQWREDjoWtHFtdVdpWgKQSP
Patreon:
https://www.patreon.com/argentumonlinelibre
Paypal:
https://www.paypal.me/argentumonlinelibre
Mercadopago:
https://www.mercadopago.com.acheckout/v1/redirect?preference-id=422890558-1daf481b-2923-49e7-97e1-19bf5106ce1b

Servicios gratuitos y limitaciones
Heroku: Por tener nuestra API en sus servidores aunque con la limitacion de que cada 30 minutos se reinicia el servidor si no esta en uso, por lo que la carga puede ser lenta.

Db4Free: Hosteamos nuestra base de datos mysql aqui, aunque en su pagina dicen que no es la mejor opcion ya que ellos no hacen backups de sus servidores, la misma se utiliza para poder ver los logs en la web y los rankings, no obstante nosotros hacemos backup de todos los charfiles casi en tiempo real con el servicio de Mega asi que no tienen por que preocuparse.

Github: Utilizamos el servicio para almacenar el codigo fuente y distribuir el juego de forma transparente y segura. Posee limitaciones con la cantidad de veces que se pueden acceder a sus servicios (APIs) por dia por ip.
submitted by reco-x to argentumonlineoficial [link] [comments]

How to integrate the bitcoin trading api in php Using the Bitcoin Charts API in Google Sheets Bitcoin JSON-RPC Tutorial 1 Get Bitcoin Price In Real Time Using Python - YouTube How to build Bitcoin API using Python and Coinmarketcap ...

Does MySQL's C API support batch updates? I'm writing an application where certain transactions are processed in large batches. It will grossly inefficient if in the logging process I wind up performing a single call DB for each insert. Does C have anything similar to Java's APIs for batch SQL updates? Thanks, N. Bitcoin jackpot site ($30-250 USD) Need helpt today with Tiva-C self balancing robot project ($30-250 USD) Fix AWS lambda cloudformation custom resource call. ($10-45 USD) Adding amazon s3 storage ($10-30 USD) Mortgage Broker (₹150000-250000 INR) crypto exchange -- 2 ($750-1500 USD) Bitcoin Updater. This application can download the entire bitcoin blockchain, and keep it updated, using blockexplorer.com API. It can also download all the market data from the API of bitcoincharts.com and keep it up to date as well. It will store the information into a (somewhat) optimized MYSQL database. Usage Skills: Bitcoin, MySQL, PHP, Software Architecture, Website Design. See more: u need a website we will do it for you, need a online marketing company, montreal online marketing company, php, mysql, website design, software architecture, bitcoin, online marketing company, paypal website payment pro hosted solution, add simplyhired api website, add wire transfer payment option website, add ... Our Cryptocurrency and Bitcoin API is a lightning fast REST API that aspires to be the data backbone for developers and professional cryptoinvestors.. Our product roadmap revolves around a “Triple A” feature set: we're building our core product to archive, aggregate, and analyze both on- & off-blockchain cryptoasset data relevant to investors and traders.

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How to integrate the bitcoin trading api in php

Automatically download Bitcoin Charts data into Google Sheets. Quick and easy tutorial on how to use bitcoin charts API in the Spreadstreet Google Sheets add-in. What it does: This will return an ... Hello Guys! In this video, I will show you how to convert the rate of bitcoin or BTC to your own local currency and use it on any website or application you want. Hope it Helps! Watch My Other ... How to Mine Bitcoins Using Your Own Computer - Duration: 3:36. 99Bitcoins Recommended for you. 3:36 . Nate Barbettini – API Throwdown: RPC vs REST vs GraphQL, Iterate 2018 - Duration: 45:42 ... Get the current price of bitcoin. Article: https://medium.com/@randerson112358/get-bitcoin-price-in-real-time-using-python-98b7393b6152?source=your_stories_... Insert, Update, Delete and View All in C# Asp.net With MySQL Server In this video, we will discuss how to implement CRUD operations like, insert, update, del...

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