Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

I'm a game developer and I'm using bitcoin cryptography to authenticate users in my multiplayer game. This is a small work-in-progress video. I hope you like it.

I'm a game developer and I'm using bitcoin cryptography to authenticate users in my multiplayer game. This is a small work-in-progress video. I hope you like it. submitted by chulini to Bitcoin [link] [comments]

We are developing applications, blockchain tools, video games and creating great alliances with Colombian companies to make use of the currency. GMcoin was developed in manizales and in a real blockchain with the BITCOIN-NG protocol and totally interchangeable with other cryptom currencies such as

We are developing applications, blockchain tools, video games and creating great alliances with Colombian companies to make use of the currency. GMcoin was developed in manizales and in a real blockchain with the BITCOIN-NG protocol and totally interchangeable with other cryptom currencies such as submitted by Gm_holding to u/Gm_holding [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash submitted by JonyRotten to btc [link] [comments]

"Introducing "Bitcoin Plays Pokemon" developed by our good friend @dymurray5. Visit https://bitcoinplayspokemon.com to play the first (?) onchain video game ever. Can the Bitcoin community cooperate and guide Satoshi to victory? Powered by Money Button and Bitsocket!"

submitted by satoshi_vision to bitcoincashSV [link] [comments]

Koi Studios will develop a video game platform based on ERC721, and will create its own collectibles that must be purchased with KOI token. https://koitechstudios.com/ #KOI #KOITOKEN #Crypto #Blockchain #ethereum #bitcoin #ether #cryptocurrency #tokensale

Koi Studios will develop a video game platform based on ERC721, and will create its own collectibles that must be purchased with KOI token. https://koitechstudios.com/ #KOI #KOITOKEN #Crypto #Blockchain #ethereum #bitcoin #ether #cryptocurrency #tokensale submitted by denzkilim to Crypto_Investments [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash - Bitcoin News

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash - Bitcoin News submitted by Aerovator to CryptoCurrency [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash submitted by Ranzware to BitNewsLive [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash submitted by n4bb to CoinPath [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash submitted by Ricktap458 to BestBitcoinNews [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash submitted by vegasbooty to Cryptoandme [link] [comments]

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash

Developers Reveal Sandbox Video Game Powered by Bitcoin Cash submitted by cryptolobe to cryptolobe [link] [comments]

Koi Studios will develop a video game platform based on ERC721, and will create its own collectibles that must be purchased with KOI token. https://koitechstudios.com/ #KOI #KOITOKEN #Crypto #Blockchain #ethereum #bitcoin #ether #cryptocurrency #tokensale

Koi Studios will develop a video game platform based on ERC721, and will create its own collectibles that must be purchased with KOI token. https://koitechstudios.com/ #KOI #KOITOKEN #Crypto #Blockchain #ethereum #bitcoin #ether #cryptocurrency #tokensale submitted by denzkilim to CryptoCurrencyLive [link] [comments]

Video Games Development/Adoption Parallel /r/Bitcoin

Video Games Development/Adoption Parallel /Bitcoin submitted by ABitcoinAllBot to BitcoinAll [link] [comments]

Video Game Developers should incorporate Bitcoin for in-game microtransactions

I hope this becomes a reality soon. Especially from the big name companies (Rockstar, Ubisoft, Naughty Dog, Blizzard, etc.)
Hell, why not offer in-game rewards with bitcoin. You can scatter "treasure" around an MMO map like WoW and find bits in that treasure.
submitted by dat1newb to Bitcoin [link] [comments]

We are Sila Games, a video game distribution startup that wants to incorporate Bitcoin tipping between its users (1200+) and game developers (40). Check us out! If you like our games, you can support us with some Bitcoins on our site.

We are Sila Games, a video game distribution startup that wants to incorporate Bitcoin tipping between its users (1200+) and game developers (40). Check us out! If you like our games, you can support us with some Bitcoins on our site. submitted by GRAPE_FRUIT_EXTRACT to Bitcoin [link] [comments]

BetFury Birthday Bounty campaign for 15 mln BFG ($235 000)

BetFury Birthday Bounty campaign for 15 mln BFG ($235 000)

https://preview.redd.it/stkz0d0avev51.png?width=1170&format=png&auto=webp&s=17b08679bee92a08e30b78fca3d6f953f6d2f9d6
All Betfurians are looking forward to the grand holiday. Very soon we will be celebrating the first year of our platform. To make this holiday memorable, we have created a Huge Bounty campaign for 15 mln BFG on BitcoinTalk! Prizes are waiting for you in all social networks: Twitter, Facebook, Instagram, TikTok, Telegram, YouTube, Reddit. More rewards for BitcoinTalk Signature & Articles in: Steemit, Reddit, Medium, Golos, Quora.
Everyone is invited! Hurry up to apply for participation faster than others! The number of participants for some campaigns is limited.
Start receiving Birthday gifts now:
  1. Join the official Telegram channel and Bounty chat
  2. Create an account at BetFury.io
  3. Fill out the spreadsheet. There is a separate Google form for each campaign. After you have filled out Google forms go to the General spreadsheet and find your data. If you find your name in the spreadsheet, publish a post in this thread confirming your participation.
  4. Follow the requirements of the selected campaign carefully, taking into account all the important points.
  5. Publish your Weekly Report in this thread every week until MONDAY UTC 23:59 The reports are checked on TUESDAY.
  6. Get BFG tokens and use it for your own pleasure: stake and get daily dividends, bid in auction to get crypto, play In-house games and hold to exchange in the future.
General Rules:
  1. Participants can’t change their BetFury account nickname after registration.
  2. Check twice your nickname before registering for the campaign.
  3. KYC is not required for the Bounty campaign.
  4. Multiple accounts, fraud and spam are not allowed. You will be immediately disqualified from the Bounty program. Please note that any offensive or inappropriate behavior will result in immediate disqualification from the campaign.
  5. @Manager_BetFury and the project team reserve the right to change the terms of the campaign at any time.
  6. The submission form for articles and videos will be closed 3 days before the end of the Bounty.
  7. Accounts with negative (red) trust are not allowed to participate in the Bounty.
  8. The budget can be reallocated between campaigns in case of a shortage of coins for payments in one of them.
  9. Please check all links in your Weekly Report a few times to make sure they actually lead to your articles, Tweets, Retweets, Posts, Reposts, comments, video. Payments to all members are made every 2 weeks to the internal BetFury wallet.
If you have any questions - write our Bounty manager in the Bounty chat.

Twitter

https://preview.redd.it/nokyv8sfvev51.png?width=1050&format=png&auto=webp&s=869505ccb1d3d1cfb586a7e3e4f295a27eb7cdb8
  • Subscribe to the official BetFury page on Twitter
  • Retweet posts using special hashtags
  • Create at least 2 Tweets about the BetFury project per week, mentioning @betfury_io
  • Retweet the bounty post every two weeks. Full Campaign rules and terms of participation here: https://bitcointalk.org/index.php?topic=5283339
**Awards:** 300+ subscribers: $1 per week in tokens = 35 BFG(TRX) + 35 BFG(BTC) 500+ subscribers: $2 per week in tokens = 70 BFG(TRX) + 70 BFG(BTC) 2 500+ subscribers: $5 per week in tokens = 160 BFG(TRX) + 160 BFG(BTC) 10 000+ subscribers: $15 per week in tokens = 490 BFG(TRX) + 490 BFG(BTC) *Monthly Bonus + Quarterly Bonus

Facebook

https://preview.redd.it/rxph2rbkvev51.png?width=1050&format=png&auto=webp&s=9ba357d1d2c6f2ee6e088e7099281b47756b2247
**Awards:** 300+ subscribers: $1 per week in tokens = 35 BFG(TRX) + 35 BFG(BTC) 500+ subscribers: $2 per week in tokens = 70 BFG(TRX) + 70 BFG(BTC) 2 500+ subscribers: $5 per week in tokens = 160 BFG(TRX) + 160 BFG(BTC) 3 000+ subscribers: $8 per week in tokens = 260 BFG(TRX) + 260 BFG(BTC) *Monthly Bonus + Quarterly Bonus

Reddit

https://preview.redd.it/1on5zx5tvev51.png?width=1050&format=png&auto=webp&s=c4bde304f069d2ac5c9f713a1cfb10dfbe2f47e1
  • Subscribe to the BetFury official page on Reddit.
  • Make posts and write comments on a subreddit that is focused on cryptocurrency, blockchain, gambling, crypto faucets
  • Subreddits must have more than 500 subscribers.
  • Post/message length - at least 30 characters.
  • Your post/comment should link to BetFury.io
  • Repost the Bounty post every two weeks.
  • Don’t delete your posts/comments during this campaign.
  • Copy/paste and reposts of our posts in Reddit is prohibited. Full Campaign rules and terms of participation here: https://bitcointalk.org/index.php?topic=5283339
**Awards:Posts:** 5+ posts: $3 per week in tokens = 95 BFG(TRX) + 95 BFG(BTC) 10+ posts: $6 per week in tokens = 195 BFG(TRX) + 195 BFG(BTC) **Comments:** 5+ comments: per week $2 in tokens = 65 BFG(TRX) +65 BFG(BTC) 10+ comments: per week $4 in tokens = 130 BFG(TRX) + 130 BFG(BTC) *Monthly Bonus + Quarterly Bonus

Instagram

https://preview.redd.it/8z5bhrmvvev51.png?width=1050&format=png&auto=webp&s=545e49116efb20069f6452805610a7172b42453c
**Awards:** 300+ subscribers: $1 per week in tokens = 35 BFG(TRX) + 35 BFG(BTC) 500+ subscribers: $2 per week in tokens = 65 BFG(TRX) + 65 BFG(BTC) 1 000+ subscribers: $5 per week in tokens = 160 BFG(TRX) + 160 BFG(BTC) 10 000+ subscribers: $15 per week in tokens = 490 BFG(TRX) + 490 BFG(BTC) *Monthly Bonus + Quarterly Bonus

Telegram

https://preview.redd.it/8kqliimzvev51.png?width=1050&format=png&auto=webp&s=08969865c57fd41955d0c9d02d66a2645d44e19e
  • Change your Telegram name to “Your Name | BetFury Ambassador".
  • Replace your profile picture with your BetFury avatar.
  • Insert your referral link in the paragraph about “yourself”.
  • Write posts in other Telegram groups related to cryptocurrency, blockchain, gambling, crypto faucets. (max 2 messages per day).
  • You must remain in the Bounty group and keep the avatar, nickname and description till the end of the campaign to receive your reward. Full Campaign rules and terms of participation here: https://bitcointalk.org/index.php?topic=5283339
**Award:** $3 in tokens for the week = 95 BFG(TRX) + 95 BFG(BTC) *Monthly Bonus + Quarterly Bonus
**Do you own a Telegram group? Tell about BetFury in your Telegram group/Channel and earn! **Publish only 3 posts per week in your Group/Channel, that is focused on cryptocurrency, blockchain, gambling, crypto faucets. Posts must remain in the feed until the end of the Bounty campaign. A prerequisite is to make a post about the Bounty every two weeks. You can insert your referral link into the post.
**Awards:** 300+ subscribers: $1 per week in tokens = 35 BFG(TRX) + 35 BFG(BTC) 500+ subscribers: $2 per week in tokens = 65 BFG(TRX) + 65 BFG(BTC) 1 000+ subscribers: $5 per week in tokens = 160 BFG(TRX) + 160 BFG(BTC) 10 000+ subscribers: $15 per week in tokens = 490 BFG(TRX) + 490 BFG(BTC) *Monthly Bonus + Quarterly Bonus

YouTube

https://preview.redd.it/ok2utip2wev51.png?width=1050&format=png&auto=webp&s=a5d5ac1540c7609a88c4f0c6733e1cb185fe05b5
Campaign rules
**Awards are determined according to the quality of the video:** High quality: $100 in tokens = 3 250 BFG(TRX) + 3 250 BFG(BTC) Excellent quality: $50 in tokens = 1,625 BFG(TRX) + 1,625 BFG(BTC) Normal quality: $20 in tokens = 650 BFG(TRX) + 650 BFG(BTC) *Quarterly Bonus

Tik Tok

https://preview.redd.it/k5o6ao35wev51.png?width=1050&format=png&auto=webp&s=89a2a51a80f42fdcecf7e16de8c943c73304640e
  • Shoot and upload a creative video on the topic of “Playing on BetFury is fun”. Use the raccoon Fury as a hero, game elements, gameplay.
  • Video length: min - 15 seconds, max 60 seconds.
  • Posts will only be accepted with special hashtags and mentioning u/betfury.io
  • Presentations and videos in the form of musical performances are accepted. Full Campaign rules and terms of participation here: https://bitcointalk.org/index.php?topic=5283339
**Awards:** 100+ views: $1 in tokens = 35 BFG(TRX) + 35 BFG(BTC) 500+ views: $3 in tokens = 95 BFG(TRX) + 95 BFG(BTC) 1 000+ views: $5 in tokens = 160 BFG(TRX) + 160 BFG(BTC) 5 000+ views: $10 in tokens = 325 BFG(TRX) + 325 BFG(BTC) *Quarterly Bonus

Blog & Article

https://preview.redd.it/m6j6uq77wev51.png?width=1050&format=png&auto=webp&s=d71fbdfff7cd27295e993eb758588ffc7eeaa2c2
  • Subscribe to the official BetFury page at Steemit.
  • Write an article / review / comparison / post about your BetFury experience on one of the selected topics below.
  • The work must be creative, original and unique.
  • You cannot delete your articles during the entire Bounty campaign.
  • Submit your article on Steemit, Reddit, Medium, Bitcointalk, Golos, Quora, or other publicly accessible sites. Full Campaign rules and terms of participation here: https://bitcointalk.org/index.php?topic=5283339
**Awards are determined according to the quality of the video:** Professional quality: $30 in tokens = 975 BFG(TRX) + 975 BFG(BTC) Excellent quality: $15 in tokens = 485 BFG(TRX) + 485 BFG(BTC) Normal quality: $5 in tokens = 160 BFG(TRX) + 160 BFG(BTC) *Quarterly Bonus

Signature

https://preview.redd.it/16tq2ffawev51.png?width=1050&format=png&auto=webp&s=69adb9940c106a5ef2ae9d811c875484f26129a5
  • Newbies cannot participate in the campaign (rank Newbie)
  • Keep our signature and avatar until the end of the campaign.
  • Create at least 15 high quality posts per week. Post length - at least 150 characters.
  • A minimum of 10 posts per week should be written in these sections: Gambling, Mining, Project development, Announcements (Altcoins), Micro Earnings.
  • Spam, trolling, cheating are prohibited.
  • Negative trust accounts are not allowed to participate in the campaign.
  • Copper member rank = Jr. Member rank. Full Campaign rules and terms of participation here: https://bitcointalk.org/index.php?topic=5283339
You can insert your referral link into this part of your signature code and get additional bonuses from participating in the campaign. Instruction
**Awards:** Jr Member: $2 per week in tokens = 75 BFG(TRX) + 75 BFG(BTC) Member: $5 per week in tokens = 165 BFG(TRX) + 165 BFG(BTC) Full Member: $10 per week in tokens = 325 BFG(TRX) + 325 BFG(BTC) Sr Member: $30 per week in tokens = 975 BFG(TRX) + 975 BFG(BTC) Hero and Legendary: $40 per week in tokens = 1300 BFG(TRX) + 1300 BFG(BTC)
The avatar is here. Signatures are here. *Monthly Bonus + Quarterly Bonus
*Topics for YouTube videos, articles / reviews / comparisons / posts:
  • What makes BetFury unique? The main advantages of the platform.
  • Features of mining at BetFury. Opportunities and prospects for BFG token holders.
  • Comparison with other projects in the field of gambling.
  • Acquaintance with the BetFury platform: how to enter, deposit/withdraw, placing bets in In-house games and slots, mining and staking BFG token.
  • Promotional campaigns and contests on BetFury: current events / personal experience of participation / accrual of winnings / withdrawal of funds.
  • BetFury: advantages over traditional games.
  • How does the dividend system and cashback work at BetFury?
  • Games at BetFury:In-house, Slots, Table Games, Live Games.
  • Ability to place bets on BetFury: TRX, USDT, BTT, BFG, SUN, BTC + dividends pools.
  • BetFury benefits: Min bet, Daily tasks, Jackpots, Cashback, Dividends, Rank system.
https://preview.redd.it/62k9m4acwev51.png?width=1050&format=png&auto=webp&s=e9713351d53b13c6a176f37024fd55ae2a41d681
Check *Monthly Bonus & Quarterly Bonus in the rules of each campaign on BitcoinTalk.
There will be enough gifts for everyone! Call your friends and participate together to share the fun of this holiday.
____________________________________________________________________________________________________________
Link to the Website: https://betfury.io Link to the Telegram: http://t.me/betfury Link to the Twitter: https://twitter.com/betfury_io Link to the Telegram Channel: https://t.me/betfuryofficialchannel Link to the Steemit: https://steemit.com/@betfury-steem Link to Facebook: https://www.facebook.com/BetFury.io/ Link to Instagram: https://instagram.com/betfury.io Link to Reddit: https://www.reddit.com/useBetFury_io
submitted by BetFury_io to u/BetFury_io [link] [comments]

If you need help or you're New to roms and emulation these are some tips

First thing first You need an Emulator i suggest RetroArch is a Newbie Friendly good all in one emulator this is a video to how to setup and use ReTrOaRcH
OpenEmu FOR MAC USERS THAT WILL NOT USE RETRO ARCH BECAUSE IT'S NOT ENOUGH LOOKING LIKE MAC UI OR THEY HAVE AN OCD OR something like that it's good anyways ( i didn't use it bc i'm not a mac user )
🕿︎♋︎◻︎◻︎●︎♏︎ ◻︎❒︎□︎♎︎◆︎♍︎⧫︎⬧︎ ♋︎❒︎♏︎ □︎❖︎♏︎❒︎◻︎❒︎♓︎♍︎♏︎♎︎✆︎
and a download Manger
Jdownloader ( download the jar version ) A photo to explain what to download (don't download the .exe version it has an adware in it )
or idm u can trial reset with this
a torrent clients (credits to Piracy wiki)
for mobile ( torrent clients ) [credits to Piracy wiki]
stay away from [credits to Piracy wiki]
second you need sources to download roms these are the best sites + some tips
sites :
ziperto
No intro romset ( you can download it directly without a torrent you CAN FROM HERE ) (If you don't want to download the whole romset for the system press view content )
AlvRo's Collection
Vimm's Lair
The Eye
GamesTorrents ( of course if u can torrent )
MEGA-ROM
N(itro)blog
THE MEGATHREAD
RomsUniverse
MOBAsuite
IDK?? A WIKI FOR ROMpacks?????
The Old Megathread idk why u need it
A guy who uploaded some roms but he didn't get attention
ROMstorge ( idk how to use this site )
Roms WIKI
Another ROMs site
Edgeemu
EmulatorGames ( the name is baaaaaaaad )
ROMsDownload
WoW Roms
cdROMance
Startgame ( wtf is this name )
Retrostic
ROMulation
If u Want to Check if the site is safe go to here and comment ur site url
Tips :
Tip #1 : If you're in a country that hate piracy like USA or Germany ( i think Germany have dmca or something ?? idk ) etc. stay away from torrent and stay away from http sites
( download Https Everywhere extension and enable encrypt all sites eligible option by pressing on the icon of https everywhere ) even if your browser included with it . because it will warn you if the site is http...
Tip #2 : FBI will not raid your house ( because fbi will not waste there time on you )
Tip #3 : https is your best friend because it's encrypted that means if you go to a https roms site
your isp will see (random numbers and letters) .com/.net/.org/.to/.site etc.
Tip #4 : install an adblock i suggest Ublock Origin
Tip #5 : install a pop-up blocker if you have a chromium based browser like Brave, Chrome, New Edge etc. i suggest this ( if you know a better one please give me the link ) poperblocker
Tip #6 The MegaThread is your OTHER BEST FRIEND if you want an rom head to the megathread and press ctrl + F and search ;)
Tip #7 DON'T DO NOT OPEN ANY ANY ANY .MSI .EXE/.DMG/.DEB or ANY OTHER FILE THAT you CAN OPEN WITHOUT AN EMULATOR THE FILE IT'S 2000% A VIRUS ( EXCEPT WHEN you DOWNLOAD RETRO ARCH [ or any other emulator OF COURSE ] ) AND DON'T OPEN .BAT FILES IT CAN DELETE SYSTEM32 FILE AND IT'S ONE OF THE MOST IMPORTANT FILES IN WINDOWS
Tip #8 Emulating is Legal but Downloading ROMs is ILEGAL ( OF COURSE IF you're LIVING IN A COUNTRY THAT DMCA IS A HOLY THING ) ;-)
Tip #9 If you're suspicious of a file u can scan it on VirusTotal or Hybird Analysis ( you need to upload the file because it will open it on a vm in there sever ).
Tip #10 I recommend using a controller if you have a xbox controller just connect it to your pc and you're good to go BUT if you have a dualshock controller (ps controller )
use DS4 Windows ( if you have a windows pc ) ( I Know it's the fork bc the og creator stopped working on it in 2016 or somthing like that )
or any other controller .
Tip #11 If you download a rom and it came in .rar .zip .7z .r001( if the rom came with multiple files like .r001 .r002 .r003... you need to extract just a one file) etc. you can use 7-ZIP or Winrar ( don't worry 40 days trial doesn't end ).

Tip #12 if the rom came in this order rom.rar.exe don't think to open it and if you hide the extension file from showing from the file name it will show like rom.rar but it's actually a .exe or .dmg etc.

Tip #13 if you have a linux pc or a mac that doesn't mean you will not get infected even Temple OS have malwares ( if you don't what's a malware is just search )​.
Tip #14 if u tired of link shorters and etc. use universal Bypass
Tip #15 Some good emulators :
Dolphin a wii and gamecube emulator ( check the compatibility list to check if the game work )
Citra 3DS emulator ( check the compatibility list to check if the game work )
BSNES HD beta if u want to play snes games on HD
PCSX2 the best ps2 emulator
EPSXE a little bit old but it's good (ps1)
DON'T use zsnes ( i guy on the comments said that )
RPCS3 PS3 ( check the compatibility list to check if the game work )
Xenia Xbox 360 ( check the compatibility list to check if the game work )
Cemu WiiU Emulator ( check the compatibility list to check if the game work )
a Decryptor for 3ds games if citra won't open the rom HERE
DS DeSmuME (OLD) ( if u have a good ds emulator give me the link pls )
Project64 N64
DOSBox DOS emulator ( check the compatibility list to check if the game work )
IF U HAVE any other emulator pls link it in the comments <3
Tip #16
Romsmania
CoolRoms
etc. are NOT SAFE
if you have any other tips share it =)
submitted by real_nyha454 to Roms [link] [comments]

Comparison between Avalanche, Cosmos and Polkadot

Comparison between Avalanche, Cosmos and Polkadot
Reposting after was mistakenly removed by mods (since resolved - Thanks)
A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important.
For better formatting see https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b
https://preview.redd.it/e8s7dj3ivpq51.png?width=428&format=png&auto=webp&s=5d0463462702637118c7527ebf96e91f4a80b290

Overview

Cosmos

Cosmos is a heterogeneous network of many independent parallel blockchains, each powered by classical BFT consensus algorithms like Tendermint. Developers can easily build custom application specific blockchains, called Zones, through the Cosmos SDK framework. These Zones connect to Hubs, which are specifically designed to connect zones together.
The vision of Cosmos is to have thousands of Zones and Hubs that are Interoperable through the Inter-Blockchain Communication Protocol (IBC). Cosmos can also connect to other systems through peg zones, which are specifically designed zones that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Cosmos does not use Sharding with each Zone and Hub being sovereign with their own validator set.
For a more in-depth look at Cosmos and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
(There's a youtube video with a quick video overview of Cosmos on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Polkadot

Polkadot is a heterogeneous blockchain protocol that connects multiple specialised blockchains into one unified network. It achieves scalability through a sharding infrastructure with multiple blockchains running in parallel, called parachains, that connect to a central chain called the Relay Chain. Developers can easily build custom application specific parachains through the Substrate development framework.
The relay chain validates the state transition of connected parachains, providing shared state across the entire ecosystem. If the Relay Chain must revert for any reason, then all of the parachains would also revert. This is to ensure that the validity of the entire system can persist, and no individual part is corruptible. The shared state makes it so that the trust assumptions when using parachains are only those of the Relay Chain validator set, and no other. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. The hope is to have 100 parachains connect to the relay chain.
For a more in-depth look at Polkadot and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
(There's a youtube video with a quick video overview of Polkadot on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Avalanche

Avalanche is a platform of platforms, ultimately consisting of thousands of subnets to form a heterogeneous interoperable network of many blockchains, that takes advantage of the revolutionary Avalanche Consensus protocols to provide a secure, globally distributed, interoperable and trustless framework offering unprecedented decentralisation whilst being able to comply with regulatory requirements.
Avalanche allows anyone to create their own tailor-made application specific blockchains, supporting multiple custom virtual machines such as EVM and WASM and written in popular languages like Go (with others coming in the future) rather than lightly used, poorly-understood languages like Solidity. This virtual machine can then be deployed on a custom blockchain network, called a subnet, which consist of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance.
Avalanche was built with serving financial markets in mind. It has native support for easily creating and trading digital smart assets with complex custom rule sets that define how the asset is handled and traded to ensure regulatory compliance can be met. Interoperability is enabled between blockchains within a subnet as well as between subnets. Like Cosmos and Polkadot, Avalanche is also able to connect to other systems through bridges, through custom virtual machines made to interact with another ecosystem such as Ethereum and Bitcoin.
For a more in-depth look at Avalanche and provide more reference to points made in this article, please see here and here
(There's a youtube video with a quick video overview of Avalanche on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Comparison between Cosmos, Polkadot and Avalanche

A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions. I want to stress that it’s not a case of one platform being the killer of all other platforms, far from it. There won’t be one platform to rule them all, and too often the tribalism has plagued this space. Blockchains are going to completely revolutionise most industries and have a profound effect on the world we know today. It’s still very early in this space with most adoption limited to speculation and trading mainly due to the limitations of Blockchain and current iteration of Ethereum, which all three of these platforms hope to address. For those who just want a quick summary see the image at the bottom of the article. With that said let’s have a look

Scalability

Cosmos

Each Zone and Hub in Cosmos is capable of up to around 1000 transactions per second with bandwidth being the bottleneck in consensus. Cosmos aims to have thousands of Zones and Hubs all connected through IBC. There is no limit on the number of Zones / Hubs that can be created

Polkadot

Parachains in Polkadot are also capable of up to around 1500 transactions per second. A portion of the parachain slots on the Relay Chain will be designated as part of the parathread pool, the performance of a parachain is split between many parathreads offering lower performance and compete amongst themselves in a per-block auction to have their transactions included in the next relay chain block. The number of parachains is limited by the number of validators on the relay chain, they hope to be able to achieve 100 parachains.

Avalanche

Avalanche is capable of around 4500 transactions per second per subnet, this is based on modest hardware requirements to ensure maximum decentralisation of just 2 CPU cores and 4 GB of Memory and with a validator size of over 2,000 nodes. Performance is CPU-bound and if higher performance is required then more specialised subnets can be created with higher minimum requirements to be able to achieve 10,000 tps+ in a subnet. Avalanche aims to have thousands of subnets (each with multiple virtual machines / blockchains) all interoperable with each other. There is no limit on the number of Subnets that can be created.

Results

All three platforms offer vastly superior performance to the likes of Bitcoin and Ethereum 1.0. Avalanche with its higher transactions per second, no limit on the number of subnets / blockchains that can be created and the consensus can scale to potentially millions of validators all participating in consensus scores ✅✅✅. Polkadot claims to offer more tps than cosmos, but is limited to the number of parachains (around 100) whereas with Cosmos there is no limit on the number of hubs / zones that can be created. Cosmos is limited to a fairly small validator size of around 200 before performance degrades whereas Polkadot hopes to be able to reach 1000 validators in the relay chain (albeit only a small number of validators are assigned to each parachain). Thus Cosmos and Polkadot scores ✅✅
https://preview.redd.it/2o0brllyvpq51.png?width=1000&format=png&auto=webp&s=8f62bb696ecaafcf6184da005d5fe0129d504518

Decentralisation

Cosmos

Tendermint consensus is limited to around 200 validators before performance starts to degrade. Whilst there is the Cosmos Hub it is one of many hubs in the network and there is no central hub or limit on the number of zones / hubs that can be created.

Polkadot

Polkadot has 1000 validators in the relay chain and these are split up into a small number that validate each parachain (minimum of 14). The relay chain is a central point of failure as all parachains connect to it and the number of parachains is limited depending on the number of validators (they hope to achieve 100 parachains). Due to the limited number of parachain slots available, significant sums of DOT will need to be purchased to win an auction to lease the slot for up to 24 months at a time. Thus likely to lead to only those with enough funds to secure a parachain slot. Parathreads are however an alternative for those that require less and more varied performance for those that can’t secure a parachain slot.

Avalanche

Avalanche consensus scan scale to tens of thousands of validators, even potentially millions of validators all participating in consensus through repeated sub-sampling. The more validators, the faster the network becomes as the load is split between them. There are modest hardware requirements so anyone can run a node and there is no limit on the number of subnets / virtual machines that can be created.

Results

Avalanche offers unparalleled decentralisation using its revolutionary consensus protocols that can scale to millions of validators all participating in consensus at the same time. There is no limit to the number of subnets and virtual machines that can be created, and they can be created by anyone for a small fee, it scores ✅✅✅. Cosmos is limited to 200 validators but no limit on the number of zones / hubs that can be created, which anyone can create and scores ✅✅. Polkadot hopes to accommodate 1000 validators in the relay chain (albeit these are split amongst each of the parachains). The number of parachains is limited and maybe cost prohibitive for many and the relay chain is a ultimately a single point of failure. Whilst definitely not saying it’s centralised and it is more decentralised than many others, just in comparison between the three, it scores ✅
https://preview.redd.it/ckfamee0wpq51.png?width=1000&format=png&auto=webp&s=c4355f145d821fabf7785e238dbc96a5f5ce2846

Latency

Cosmos

Tendermint consensus used in Cosmos reaches finality within 6 seconds. Cosmos consists of many Zones and Hubs that connect to each other. Communication between 2 zones could pass through many hubs along the way, thus also can contribute to latency times depending on the path taken as explained in part two of the articles on Cosmos. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Polkadot

Polkadot provides a Hybrid consensus protocol consisting of Block producing protocol, BABE, and then a finality gadget called GRANDPA that works to agree on a chain, out of many possible forks, by following some simpler fork choice rule. Rather than voting on every block, instead it reaches agreements on chains. As soon as more than 2/3 of validators attest to a chain containing a certain block, all blocks leading up to that one are finalized at once.
If an invalid block is detected after it has been finalised then the relay chain would need to be reverted along with every parachain. This is particularly important when connecting to external blockchains as those don’t share the state of the relay chain and thus can’t be rolled back. The longer the time period, the more secure the network is, as there is more time for additional checks to be performed and reported but at the expense of finality. Finality is reached within 60 seconds between parachains but for external ecosystems like Ethereum their state obviously can’t be rolled back like a parachain and so finality will need to be much longer (60 minutes was suggested in the whitepaper) and discussed in more detail in part three

Avalanche

Avalanche consensus achieves finality within 3 seconds, with most happening sub 1 second, immutable and completely irreversible. Any subnet can connect directly to another without having to go through multiple hops and any VM can talk to another VM within the same subnet as well as external subnets. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Results

With regards to performance far too much emphasis is just put on tps as a metric, the other equally important metric, if not more important with regards to finance is latency. Throughput measures the amount of data at any given time that it can handle whereas latency is the amount of time it takes to perform an action. It’s pointless saying you can process more transactions per second than VISA when it takes 60 seconds for a transaction to complete. Low latency also greatly increases general usability and customer satisfaction, nowadays everyone expects card payments, online payments to happen instantly. Avalanche achieves the best results scoring ✅✅✅, Cosmos with comes in second with 6 second finality ✅✅ and Polkadot with 60 second finality (which may be 60 minutes for external blockchains) scores ✅
https://preview.redd.it/kzup5x42wpq51.png?width=1000&format=png&auto=webp&s=320eb4c25dc4fc0f443a7a2f7ff09567871648cd

Shared Security

Cosmos

Every Zone and Hub in Cosmos has their own validator set and different trust assumptions. Cosmos are researching a shared security model where a Hub can validate the state of connected zones for a fee but not released yet. Once available this will make shared security optional rather than mandatory.

Polkadot

Shared Security is mandatory with Polkadot which uses a Shared State infrastructure between the Relay Chain and all of the connected parachains. If the Relay Chain must revert for any reason, then all of the parachains would also revert. Every parachain makes the same trust assumptions, and as such the relay chain validates state transition and enables seamless interoperability between them. In return for this benefit, they have to purchase DOT and win an auction for one of the available parachain slots.
However, parachains can’t just rely on the relay chain for their security, they will also need to implement censorship resistance measures and utilise proof of work / proof of stake for each parachain as well as discussed in part three, thus parachains can’t just rely on the security of the relay chain, they need to ensure sybil resistance mechanisms using POW and POS are implemented on the parachain as well.

Avalanche

A subnet in Avalanche consists of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance. So unlike in Cosmos where each zone / hub has their own validators, A subnet can validate a single or many virtual machines / blockchains with a single validator set. Shared security is optional

Results

Shared security is mandatory in polkadot and a key design decision in its infrastructure. The relay chain validates the state transition of all connected parachains and thus scores ✅✅✅. Subnets in Avalanche can validate state of either a single or many virtual machines. Each subnet can have their own token and shares a validator set, where complex rulesets can be configured to meet regulatory compliance. It scores ✅ ✅. Every Zone and Hub in cosmos has their own validator set / token but research is underway to have the hub validate the state transition of connected zones, but as this is still early in the research phase scores ✅ for now.
https://preview.redd.it/pbgyk3o3wpq51.png?width=1000&format=png&auto=webp&s=61c18e12932a250f5633c40633810d0f64520575

Current Adoption

Cosmos

The Cosmos project started in 2016 with an ICO held in April 2017. There are currently around 50 projects building on the Cosmos SDK with a full list can be seen here and filtering for Cosmos SDK . Not all of the projects will necessarily connect using native cosmos sdk and IBC and some have forked parts of the Cosmos SDK and utilise the tendermint consensus such as Binance Chain but have said they will connect in the future.

Polkadot

The Polkadot project started in 2016 with an ICO held in October 2017. There are currently around 70 projects building on Substrate and a full list can be seen here and filtering for Substrate Based. Like with Cosmos not all projects built using substrate will necessarily connect to Polkadot and parachains or parathreads aren’t currently implemented in either the Live or Test network (Kusama) as of the time of this writing.

Avalanche

Avalanche in comparison started much later with Ava Labs being founded in 2018. Avalanche held it’s ICO in July 2020. Due to lot shorter time it has been in development, the number of projects confirmed are smaller with around 14 projects currently building on Avalanche. Due to the customisability of the platform though, many virtual machines can be used within a subnet making the process incredibly easy to port projects over. As an example, it will launch with the Ethereum Virtual Machine which enables byte for byte compatibility and all the tooling like Metamask, Truffle etc. will work, so projects can easily move over to benefit from the performance, decentralisation and low gas fees offered. In the future Cosmos and Substrate virtual machines could be implemented on Avalanche.

Results

Whilst it’s still early for all 3 projects (and the entire blockchain space as a whole), there is currently more projects confirmed to be building on Cosmos and Polkadot, mostly due to their longer time in development. Whilst Cosmos has fewer projects, zones are implemented compared to Polkadot which doesn’t currently have parachains. IBC to connect zones and hubs together is due to launch Q2 2021, thus both score ✅✅✅. Avalanche has been in development for a lot shorter time period, but is launching with an impressive feature set right from the start with ability to create subnets, VMs, assets, NFTs, permissioned and permissionless blockchains, cross chain atomic swaps within a subnet, smart contracts, bridge to Ethereum etc. Applications can easily port over from other platforms and use all the existing tooling such as Metamask / Truffle etc but benefit from the performance, decentralisation and low gas fees offered. Currently though just based on the number of projects in comparison it scores ✅.
https://preview.redd.it/4zpi6s85wpq51.png?width=1000&format=png&auto=webp&s=e91ade1a86a5d50f4976f3b23a46e9287b08e373

Enterprise Adoption

Cosmos

Cosmos enables permissioned and permissionless zones which can connect to each other with the ability to have full control over who validates the blockchain. For permissionless zones each zone / hub can have their own token and they are in control who validates.

Polkadot

With polkadot the state transition is performed by a small randomly selected assigned group of validators from the relay chain plus with the possibility that state is rolled back if an invalid transaction of any of the other parachains is found. This may pose a problem for enterprises that need complete control over who performs validation for regulatory reasons. In addition due to the limited number of parachain slots available Enterprises would have to acquire and lock up large amounts of a highly volatile asset (DOT) and have the possibility that they are outbid in future auctions and find they no longer can have their parachain validated and parathreads don’t provide the guaranteed performance requirements for the application to function.

Avalanche

Avalanche enables permissioned and permissionless subnets and complex rulesets can be configured to meet regulatory compliance. For example a subnet can be created where its mandatory that all validators are from a certain legal jurisdiction, or they hold a specific license and regulated by the SEC etc. Subnets are also able to scale to tens of thousands of validators, and even potentially millions of nodes, all participating in consensus so every enterprise can run their own node rather than only a small amount. Enterprises don’t have to hold large amounts of a highly volatile asset, but instead pay a fee in AVAX for the creation of the subnets and blockchains which is burnt.

Results

Avalanche provides the customisability to run private permissioned blockchains as well as permissionless where the enterprise is in control over who validates the blockchain, with the ability to use complex rulesets to meet regulatory compliance, thus scores ✅✅✅. Cosmos is also able to run permissioned and permissionless zones / hubs so enterprises have full control over who validates a blockchain and scores ✅✅. Polkadot requires locking up large amounts of a highly volatile asset with the possibility of being outbid by competitors and being unable to run the application if the guaranteed performance is required and having to migrate away. The relay chain validates the state transition and can roll back the parachain should an invalid block be detected on another parachain, thus scores ✅.
https://preview.redd.it/li5jy6u6wpq51.png?width=1000&format=png&auto=webp&s=e2a95f1f88e5efbcf9e23c789ae0f002c8eb73fc

Interoperability

Cosmos

Cosmos will connect Hubs and Zones together through its IBC protocol (due to release in Q1 2020). Connecting to blockchains outside of the Cosmos ecosystem would either require the connected blockchain to fork their code to implement IBC or more likely a custom “Peg Zone” will be created specific to work with a particular blockchain it’s trying to bridge to such as Ethereum etc. Each Zone and Hub has different trust levels and connectivity between 2 zones can have different trust depending on which path it takes (this is discussed more in this article). Finality time is low at 6 seconds, but depending on the number of hops, this can increase significantly.

Polkadot

Polkadot’s shared state means each parachain that connects shares the same trust assumptions, of the relay chain validators and that if one blockchain needs to be reverted, all of them will need to be reverted. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Finality time between parachains is around 60 seconds, but longer will be needed (initial figures of 60 minutes in the whitepaper) for connecting to external blockchains. Thus limiting the appeal of connecting two external ecosystems together through Polkadot. Polkadot is also limited in the number of Parachain slots available, thus limiting the amount of blockchains that can be bridged. Parathreads could be used for lower performance bridges, but the speed of future blockchains is only going to increase.

Avalanche

A subnet can validate multiple virtual machines / blockchains and all blockchains within a subnet share the same trust assumptions / validator set, enabling cross chain interoperability. Interoperability is also possible between any other subnet, with the hope Avalanche will consist of thousands of subnets. Each subnet may have a different trust level, but as the primary network consists of all validators then this can be used as a source of trust if required. As Avalanche supports many virtual machines, bridges to other ecosystems are created by running the connected virtual machine. There will be an Ethereum bridge using the EVM shortly after mainnet. Finality time is much faster at sub 3 seconds (with most happening under 1 second) with no chance of rolling back so more appealing when connecting to external blockchains.

Results

All 3 systems are able to perform interoperability within their ecosystem and transfer assets as well as data, as well as use bridges to connect to external blockchains. Cosmos has different trust levels between its zones and hubs and can create issues depending on which path it takes and additional latency added. Polkadot provides the same trust assumptions for all connected parachains but has long finality and limited number of parachain slots available. Avalanche provides the same trust assumptions for all blockchains within a subnet, and different trust levels between subnets. However due to the primary network consisting of all validators it can be used for trust. Avalanche also has a much faster finality time with no limitation on the number of blockchains / subnets / bridges that can be created. Overall all three blockchains excel with interoperability within their ecosystem and each score ✅✅.
https://preview.redd.it/ai0bkbq8wpq51.png?width=1000&format=png&auto=webp&s=3e85ee6a3c4670f388ccea00b0c906c3fb51e415

Tokenomics

Cosmos

The ATOM token is the native token for the Cosmos Hub. It is commonly mistaken by people that think it’s the token used throughout the cosmos ecosystem, whereas it’s just used for one of many hubs in Cosmos, each with their own token. Currently ATOM has little utility as IBC isn’t released and has no connections to other zones / hubs. Once IBC is released zones may prefer to connect to a different hub instead and so ATOM is not used. ATOM isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for ATOM as of the time of this writing is $1 Billion with 203 million circulating supply. Rewards can be earnt through staking to offset the dilution caused by inflation. Delegators can also get slashed and lose a portion of their ATOM should the validator misbehave.

Polkadot

Polkadot’s native token is DOT and it’s used to secure the Relay Chain. Each parachain needs to acquire sufficient DOT to win an auction on an available parachain lease period of up to 24 months at a time. Parathreads have a fixed fee for registration that would realistically be much lower than the cost of acquiring a parachain slot and compete with other parathreads in a per-block auction to have their transactions included in the next relay chain block. DOT isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for DOT as of the time of this writing is $4.4 Billion with 852 million circulating supply. Delegators can also get slashed and lose their DOT (potentially 100% of their DOT for serious attacks) should the validator misbehave.

Avalanche

AVAX is the native token for the primary network in Avalanche. Every validator of any subnet also has to validate the primary network and stake a minimum of 2000 AVAX. There is no limit to the number of validators like other consensus methods then this can cater for tens of thousands even potentially millions of validators. As every validator validates the primary network, this can be a source of trust for interoperability between subnets as well as connecting to other ecosystems, thus increasing amount of transaction fees of AVAX. There is no slashing in Avalanche, so there is no risk to lose your AVAX when selecting a validator, instead rewards earnt for staking can be slashed should the validator misbehave. Because Avalanche doesn’t have direct slashing, it is technically possible for someone to both stake AND deliver tokens for something like a flash loan, under the invariant that all tokens that are staked are returned, thus being able to make profit with staked tokens outside of staking itself.
There will also be a separate subnet for Athereum which is a ‘spoon,’ or friendly fork, of Ethereum, which benefits from the Avalanche consensus protocol and applications in the Ethereum ecosystem. It’s native token ATH will be airdropped to ETH holders as well as potentially AVAX holders as well. This can be done for other blockchains as well.
Transaction fees on the primary network for all 3 of the blockchains as well as subscription fees for creating a subnet and blockchain are paid in AVAX and are burnt, creating deflationary pressure. AVAX is a fixed capped supply of 720 million tokens, creating scarcity rather than an unlimited supply which continuously increase of tokens at a compounded rate each year like others. Initially there will be 360 tokens minted at Mainnet with vesting periods between 1 and 10 years, with tokens gradually unlocking each quarter. The Circulating supply is 24.5 million AVAX with tokens gradually released each quater. The current market cap of AVAX is around $100 million.

Results

Avalanche’s AVAX with its fixed capped supply, deflationary pressure, very strong utility, potential to receive air drops and low market cap, means it scores ✅✅✅. Polkadot’s DOT also has very strong utility with the need for auctions to acquire parachain slots, but has no deflationary mechanisms, no fixed capped supply and already valued at $3.8 billion, therefore scores ✅✅. Cosmos’s ATOM token is only for the Cosmos Hub, of which there will be many hubs in the ecosystem and has very little utility currently. (this may improve once IBC is released and if Cosmos hub actually becomes the hub that people want to connect to and not something like Binance instead. There is no fixed capped supply and currently valued at $1.1 Billion, so scores ✅.
https://preview.redd.it/mels7myawpq51.png?width=1000&format=png&auto=webp&s=df9782e2c0a4c26b61e462746256bdf83b1fb906
All three are excellent projects and have similarities as well as many differences. Just to reiterate this article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions, you may have different criteria which is important to you, and score them differently. There won’t be one platform to rule them all however, with some uses cases better suited to one platform over another, and it’s not a zero-sum game. Blockchain is going to completely revolutionize industries and the Internet itself. The more projects researching and delivering breakthrough technology the better, each learning from each other and pushing each other to reach that goal earlier. The current market is a tiny speck of what’s in store in terms of value and adoption and it’s going to be exciting to watch it unfold.
https://preview.redd.it/dbb99egcwpq51.png?width=1388&format=png&auto=webp&s=aeb03127dc0dc74d0507328e899db1c7d7fc2879
For more information see the articles below (each with additional sources at the bottom of their articles)
Avalanche, a Revolutionary Consensus Engine and Platform. A Game Changer for Blockchain
Avalanche Consensus, The Biggest Breakthrough since Nakamoto
Cosmos — An Early In-Depth Analysis — Part One
Cosmos — An Early In-Depth Analysis — Part Two
Cosmos Hub ATOM Token and the commonly misunderstood staking tokens — Part Three
Polkadot — An Early In-Depth Analysis — Part One — Overview and Benefits
Polkadot — An Early In-Depth Analysis — Part Two — How Consensus Works
Polkadot — An Early In-Depth Analysis — Part Three — Limitations and Issues
submitted by xSeq22x to CryptoCurrency [link] [comments]

A single global economy of FAIL

I had a lot of fun with Jo_Bones insane vomit yesterday, that retarded chimp is a special one for sure. He inspired me to write some satire of his delusional CSWesque rant. I list some hilarious quotes from him at the end as well from the comment chain.
The original delusional rant

If all governments could agree on any single thing at any point in time, it would be an unprecedented moment in history. A "unicorn moonshot" so to speak. If the unicorn moonshot were to manifest as every government suddenly desiring to throw their already digital currencies into complete disarray and chose a technically inferior and non-compliant product in the process, then you can bet your ass they would use BSV for their fiscal policies. At the moment, here is what came up when I googled Central Banks for the first time today. Here's what came up when I googled fractional reserves. I then googled what reconciled means, and after my eyes rolled back in to my head out of sheer inability to digest the information I was reading, I decided BSV was the blockchain to solve all of this because I personally think this thing is an awesome high-school comp sci project.

If every central bank suddenly decided to relinquish state control of their monetary policy, and instead decided that the security model of 7 amateur software developers paid by an ex-felon hiding in Antigua who controls the #11 cryptocurrency on coinmarketcap was the answer, we could have the opportunity to use a strictly worse version of our current banking software and IT infrastructure. Instant transactions between bank accounts you own? Screw that, welcome to 10 minute block times! Did you fat finger that bill payment to the wrong sender? Too bad, it's gone forever! Welcome to immutability! It's a feature not a bug!

If you extrapolate how bad this is, suddenly taxes would be lower because digital monetary transactions would come to a screeching halt. Can't pay taxes on money you don't have, right? Suck that statists! The world would benefit from one giant economy of scale even though that phrase makes no sense in this context, and in reality is another buzzword I just simply don't have the time to try to understand. I forgot to Google that one I guess. This means prices around the globe would be out of control because we'd have to revert to a primal barter system! My chicken for your box of peaches! The possibilities to fuck over literally the entire world are endless!

Additionally, there would now be a high degree of transparency to how poorly BSV scales, since blocks take hours to propagate at 1GB sizes and that would only represent the hourly transactions of a town of 10,000 people, which would inevitably lead everyone to understand what 99.99% (AKA the non-mentally retarded "subset" of the population) already know.


In the comments I decided to change potential use cases from the utter nonsense I listed above to a couple different things.
https://www.reddit.com/bsv/comments/j9u2jt/a_single_global_economy_of_scale/g8ppeq7/?utm_source=share&utm_medium=web2x&context=3
Here I am demonstrating that I know currency lives in a database today:
The point is that they centrally issue and control their own tokens on the bitcoin network. I don’t see what’s so hard to understand about this. They already issue tokens on their own network. It’s just a different database.
Here I am 7 comments later saying those databases don't allow for digital cash when I just stated they did.
Your SQL databases don’t really allow for digital cash.
Shit maybe token issuance on BSV won't work time to pivot to:
But bank transfers still take days between Europe and Asia and have high fees precisely because all the banks maintain their own networks.
Think of the possibilities guys. You totally can't do this today, right?
so they can (for example) sell a YouTube video directly to the whole world, for their native national token... on the bitcoin network.
Crap, maybe there are some good points there. At least Bitcoin can push transactions out in seconds despite having a 10 minute block time! And wait until you see the block times if anyone ever does try to send a billion tx in a second!
These hashes cost bitcoin, but you can sell billions of them per second.
What do you mean risks of minority hash rate on BSV? Nobody has ever done a 51% attack and not been arrested! THEY'LL LOSE THEIR MINING EQUIPMENT!
Except that it’s illegal to attack another chain, and it’s public, and traceable and the punishment would be your company loses all its mining equipment.
I'm running out of use cases since they're getting shot down so fast. Here's a good one. Why pay $80 a month for internet in 1 transaction, when you can pay for internet 1.7trillion times every month for every data packet you get?
And the advantage of sending 0.0011p to someone might be that they’re providing a service to you, like a data packet.
But think of all the UnIqUe AnD gReAt FeAtUrEs on BSV. Really cutting edge stuff that SQL Server doesn't have due to being obsolete in the 90s, like the ability to append only instead of modify data elements! Also, watch the blockchain desync if you ever tried 1billion tx/sec!
The network scales to handle billions of TX/sec and the ledger is append only so it matches the criteria for keeping accurate records and/or updating them as needs be.
Time to pivot again since I'm being dismantled at every turn. What haven't I mentioned yet?
you haven’t solved the issue of the US dollar being the worlds default currency on which global trade relies.
Here is me doing my best Craig Wright technobabble nonsense impression. I know this is technically English but the words being strung together make no sense!
Once again you’ve really missed the point of all this. A data commodity that comes about through consensus of the network on ‘what value is’ contains a fraction of every part of the global economy.
Time to revert to some Craig Wright technobabble bullshit again:
Those in charge of producing dollars ultimately have an unfair advantage over those who don’t and they can game the system.
That’s a peer to peer internet model where producers get paid directly by consumers for the data they consume and miners get paid according to how fast and how efficiently and how accurately they can deliver the data.

Have I mentioned the fact I don't understand that blockchains are literally distributed databases?
Finally, you can send any kind of data in a bitcoin transaction. Not just fiat currencies issued by a government but audio, video, text, a webpage, etc.
And finally:
It’s very smart. Unlike you.
My transformation is complete.
submitted by pointedpointything to bsv [link] [comments]

Bitcoin Newcomers FAQ - Please read!

Welcome to the /Bitcoin Sticky FAQ

You've probably been hearing a lot about Bitcoin recently and are wondering what's the big deal? Most of your questions should be answered by the resources below but if you have additional questions feel free to ask them in the comments.
It all started with the release of the release of Satoshi Nakamoto's whitepaper however that will probably go over the head of most readers so we recommend the following videos for a good starting point for understanding how bitcoin works and a little about its long term potential:
Some other great resources include Lopp.net, the Princeton crypto series and James D'Angelo's Bitcoin 101 Blackboard series.
Some excellent writing on Bitcoin's value proposition and future can be found at the Satoshi Nakamoto Institute.
Some Bitcoin statistics can be found here and here. Developer resources can be found here. Peer-reviewed research papers can be found here.
Potential upcoming protocol improvements and scaling resources here and here.
The number of times Bitcoin was declared dead by the media can be found here (LOL!)

Key properties of Bitcoin

Where can I buy bitcoins?

Bitcoin.org and BuyBitcoinWorldwide.com are helpful sites for beginners. You can buy or sell any amount of bitcoin (even just a few dollars worth) and there are several easy methods to purchase bitcoin with cash, credit card or bank transfer. Some of the more popular resources are below, also check out the bitcoinity exchange resources for a larger list of options for purchases.
Here is a listing of local ATMs. If you would like your paycheck automatically converted to bitcoin use Bitwage.
Note: Bitcoins are valued at whatever market price people are willing to pay for them in balancing act of supply vs demand. Unlike traditional markets, bitcoin markets operate 24 hours per day, 365 days per year. Preev is a useful site that that shows how much various denominations of bitcoin are worth in different currencies. Alternatively you can just Google "1 bitcoin in (your local currency)".

Securing your bitcoins

With bitcoin you can "Be your own bank" and personally secure your bitcoins OR you can use third party companies aka "Bitcoin banks" which will hold the bitcoins for you.
Note: For increased security, use Two Factor Authentication (2FA) everywhere it is offered, including email!
2FA requires a second confirmation code to access your account making it much harder for thieves to gain access. Google Authenticator and Authy are the two most popular 2FA services, download links are below. Make sure you create backups of your 2FA codes.
Google Auth Authy OTP Auth
Android Android N/A
iOS iOS iOS

Watch out for scams

As mentioned above, Bitcoin is decentralized, which by definition means there is no official website or Twitter handle or spokesperson or CEO. However, all money attracts thieves. This combination unfortunately results in scammers running official sounding names or pretending to be an authority on YouTube or social media. Many scammers throughout the years have claimed to be the inventor of Bitcoin. Websites like bitcoin(dot)com and the btc subreddit are active scams. Almost all altcoins (shitcoins) are marketed heavily with big promises but are really just designed to separate you from your bitcoin. So be careful: any resource, including all linked in this document, may in the future turn evil. Don't trust, verify. Also as they say in our community "Not your keys, not your coins".

Where can I spend bitcoins?

Check out spendabit or bitcoin directory for millions of merchant options. Also you can spend bitcoin anywhere visa is accepted with bitcoin debit cards such as the CashApp card. Some other useful site are listed below.
Store Product
Gyft Gift cards for hundreds of retailers including Amazon, Target, Walmart, Starbucks, Whole Foods, CVS, Lowes, Home Depot, iTunes, Best Buy, Sears, Kohls, eBay, GameStop, etc.
Spendabit, Overstock and The Bitcoin Directory Retail shopping with millions of results
ShakePay Generate one time use Visa cards in seconds
NewEgg and Dell For all your electronics needs
Bitwa.la, Coinbills, Piixpay, Bitbill.eu, Bylls, Coins.ph, Bitrefill, LivingRoomofSatoshi, Coinsfer, and more Bill payment
Menufy, Takeaway and Thuisbezorgd NL Takeout delivered to your door
Expedia, Cheapair, Destinia, Abitsky, SkyTours, the Travel category on Gyft and 9flats For when you need to get away
Cryptostorm, Mullvad, and PIA VPN services
Namecheap, Porkbun Domain name registration
Stampnik Discounted USPS Priority, Express, First-Class mail postage
Coinmap and AirBitz are helpful to find local businesses accepting bitcoins. A good resource for UK residents is at wheretospendbitcoins.co.uk.
There are also lots of charities which accept bitcoin donations.

Merchant Resources

There are several benefits to accepting bitcoin as a payment option if you are a merchant;
If you are interested in accepting bitcoin as a payment method, there are several options available;

Can I mine bitcoin?

Mining bitcoins can be a fun learning experience, but be aware that you will most likely operate at a loss. Newcomers are often advised to stay away from mining unless they are only interested in it as a hobby similar to folding at home. If you want to learn more about mining you can read more here. Still have mining questions? The crew at /BitcoinMining would be happy to help you out.
If you want to contribute to the bitcoin network by hosting the blockchain and propagating transactions you can run a full node using this setup guide. If you would prefer to keep it simple there are several good options. You can view the global node distribution here.

Earning bitcoins

Just like any other form of money, you can also earn bitcoins by being paid to do a job.
Site Description
WorkingForBitcoins, Bitwage, Cryptogrind, Coinality, Bitgigs, /Jobs4Bitcoins, BitforTip, Rein Project Freelancing
Lolli Earn bitcoin when you shop online!
OpenBazaar, Purse.io, Bitify, /Bitmarket, 21 Market Marketplaces
/GirlsGoneBitcoin NSFW Adult services
A-ads, Coinzilla.io Advertising
You can also earn bitcoins by participating as a market maker on JoinMarket by allowing users to perform CoinJoin transactions with your bitcoins for a small fee (requires you to already have some bitcoins.

Bitcoin-Related Projects

The following is a short list of ongoing projects that might be worth taking a look at if you are interested in current development in the bitcoin space.
Project Description
Lightning Network Second layer scaling
Blockstream, Rootstock and Drivechain Sidechains
Hivemind and Augur Prediction markets
Tierion and Factom Records & Titles on the blockchain
BitMarkets, DropZone, Beaver and Open Bazaar Decentralized markets
JoinMarket and Wasabi Wallet CoinJoin implementation
Coinffeine and Bisq Decentralized bitcoin exchanges
Keybase Identity & Reputation management
Abra Global P2P money transmitter network
Bitcore Open source Bitcoin javascript library

Bitcoin Units

One Bitcoin is quite large (hundreds of £/$/€) so people often deal in smaller units. The most common subunits are listed below:
Unit Symbol Value Info
bitcoin BTC 1 bitcoin one bitcoin is equal to 100 million satoshis
millibitcoin mBTC 1,000 per bitcoin used as default unit in recent Electrum wallet releases
bit bit 1,000,000 per bitcoin colloquial "slang" term for microbitcoin (μBTC)
satoshi sat 100,000,000 per bitcoin smallest unit in bitcoin, named after the inventor
For example, assuming an arbitrary exchange rate of $10000 for one Bitcoin, a $10 meal would equal:
For more information check out the Bitcoin units wiki.
Still have questions? Feel free to ask in the comments below or stick around for our weekly Mentor Monday thread. If you decide to post a question in /Bitcoin, please use the search bar to see if it has been answered before, and remember to follow the community rules outlined on the sidebar to receive a better response. The mods are busy helping manage our community so please do not message them unless you notice problems with the functionality of the subreddit.
Note: This is a community created FAQ. If you notice anything missing from the FAQ or that requires clarification you can edit it here and it will be included in the next revision pending approval.
Welcome to the Bitcoin community and the new decentralized economy!
submitted by BitcoinFan7 to Bitcoin [link] [comments]

NFT hidden gem with HUGE partners and advisors already signed

A NFT (non-fungible token) blockchain project called VIMWorld (www.VIMWorld.com) will allow for all types of gaming including older Board games and newer AAA games to store game IP in a NFT. The NFT's are called VIMS which are linked into the ecosystem VIMWorld, and the token used is called EHrT (Eight Hours Token) currently available on Bitrue (rumor - new exchange listing is imminent, maybe Binance). Game developers and Partners can quickly utilize the NFT VIM and integrate their IP which is then stored on the blockchain and can be used across games including their already selling product called the PlayTable (www.playtable.com).
The team just paid out $250 ad-hoc rewards to their S-Tier node holders, not part of the VIMPool rewards which will be released soon paying out 5% every 2 weeks of all $EHrTs spent in the gaming ecosystem.
A VIM can be described as Virtually Integrated Metadata which is the core of the 8Hours (www.8hoursfoundation.org) platform meta system that is built on VeChainThor blockchain and stores metdata such as data and transaction history and functions as a memory capsule, a collectible, a digital wallet (storing $EHrTs, the token) and a tool for game play and human connection. VIMS can also be linked to a physical object in the real world.
Partners
Advisors to the project include:
  1. Glen Schofield - Prolific name in AAA game industry, 3x Call of Duty, grossing $1B+
  2. Sean Barger - Gaming industry veteran who has published over 55 titles, most notably "Tetris"
  3. Kris Alexander - Chief Strategist at Akami, Built business from $0 to $100M+
  4. Jateen Parekh - First employee worked on the Kindle project. Co-founded Jelli and was acquired by the largest media company, iHeartMedia.
  5. Shen Bo - Founding partner of Fenbushi. He is with Bitcoin and DACs. He first worked with Shanghai Huaji Internet Holding as CEO
  6. Kai Huang - Co-creator of the multi-billion dollar Guitar Hero franchise, and co-founder of RedOctane.
  7. Ray Hatoyama - Ex-Pokemon advisor, Ex-Hello Kitty CEO and director of LINE and Mitsubishi
  8. Michael Katz - with 25 years experience in the video game entertainment sector. Industry experience includes Mattel, Coleco, (Donkey Kong and Pacman), Atari’s video game division, President of SEGA Entertainment USA.
Competitors:
enjin coin is more of a market place to buy gaming items whereas 8Hours aims to store your gaming life/history on an NFT which is unique and can contain special colored tokens/companions which add to the value of it and utilized across games on any device where a partner has integrated their IP.

From an AMA with CEO John Dempsey of 8Hours Foudation, this stood out for me: "we're under NDA for several major companies with big household name brands. These are companies that everyone is familiar with and we can flood their communities with our EHrTs and VIMs. We can't name any right now, but these titles are under development. We've already worked with huge board game brands like Asmodee for Catan and Ticket to Ride. Our partnership deals are being made to create revenue, which we are feeding back into the ecosystem to create more and more value. Larger IPs are being signed which aren't board games, but a greater firt for EHrTs and the VIM economy in general. We do work with smaller indie firms, too, for the creation of unique content (over a dozen developers have submitted / created games for PlayTable)

Circulating Supply - 1,854,037,961
Max Supply - 10,000,000,000
Market Cap - $27,549,886
submitted by Doges_Best_Friend to CryptoMoonShots [link] [comments]

Why Osana takes so long? (Programmer's point of view on current situation)

I decided to write a comment about «Why Osana takes so long?» somewhere and what can be done to shorten this time. It turned into a long essay. Here's TL;DR of it:
The cost of never paying down this technical debt is clear; eventually the cost to deliver functionality will become so slow that it is easy for a well-designed competitive software product to overtake the badly-designed software in terms of features. In my experience, badly designed software can also lead to a more stressed engineering workforce, in turn leading higher staff churn (which in turn affects costs and productivity when delivering features). Additionally, due to the complexity in a given codebase, the ability to accurately estimate work will also disappear.
Junade Ali, Mastering PHP Design Patterns (2016)
Longer version: I am not sure if people here wanted an explanation from a real developer who works with C and with relatively large projects, but I am going to do it nonetheless. I am not much interested in Yandere Simulator nor in this genre in general, but this particular development has a lot to learn from for any fellow programmers and software engineers to ensure that they'll never end up in Alex's situation, especially considering that he is definitely not the first one to got himself knee-deep in the development hell (do you remember Star Citizen?) and he is definitely not the last one.
On the one hand, people see that Alex works incredibly slowly, equivalent of, like, one hour per day, comparing it with, say, Papers, Please, the game that was developed in nine months from start to finish by one guy. On the other hand, Alex himself most likely thinks that he works until complete exhaustion each day. In fact, I highly suspect that both those sentences are correct! Because of the mistakes made during early development stages, which are highly unlikely to be fixed due to the pressure put on the developer right now and due to his overall approach to coding, cost to add any relatively large feature (e.g. Osana) can be pretty much comparable to the cost of creating a fan game from start to finish. Trust me, I've seen his leaked source code (don't tell anybody about that) and I know what I am talking about. The largest problem in Yandere Simulator right now is its super slow development. So, without further ado, let's talk about how «implementing the low hanging fruit» crippled the development and, more importantly, what would have been an ideal course of action from my point of view to get out. I'll try to explain things in the easiest terms possible.
  1. else if's and lack any sort of refactoring in general
The most «memey» one. I won't talk about the performance though (switch statement is not better in terms of performance, it is a myth. If compiler detects some code that can be turned into a jump table, for example, it will do it, no matter if it is a chain of if's or a switch statement. Compilers nowadays are way smarter than one might think). Just take a look here. I know that it's his older JavaScript code, but, believe it or not, this piece is still present in C# version relatively untouched.
I refactored this code for you using C language (mixed with C++ since there's no this pointer in pure C). Take a note that else if's are still there, else if's are not the problem by itself.
The refactored code is just objectively better for one simple reason: it is shorter, while not being obscure, and now it should be able to handle, say, Trespassing and Blood case without any input from the developer due to the usage of flags. Basically, the shorter your code, the more you can see on screen without spreading your attention too much. As a rule of thumb, the less lines there are, the easier it is for you to work with the code. Just don't overkill that, unless you are going to participate in International Obfuscated C Code Contest. Let me reiterate:
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupéry
This is why refactoring — activity of rewriting your old code so it does the same thing, but does it quicker, in a more generic way, in less lines or simpler — is so powerful. In my experience, you can only keep one module/class/whatever in your brain if it does not exceed ~1000 lines, maybe ~1500. Splitting 17000-line-long class into smaller classes probably won't improve performance at all, but it will make working with parts of this class way easier.
Is it too late now to start refactoring? Of course NO: better late than never.
  1. Comments
If you think that you wrote this code, so you'll always easily remember it, I have some bad news for you: you won't. In my experience, one week and that's it. That's why comments are so crucial. It is not necessary to put a ton of comments everywhere, but just a general idea will help you out in the future. Even if you think that It Just Works™ and you'll never ever need to fix it. Time spent to write and debug one line of code almost always exceeds time to write one comment in large-scale projects. Moreover, the best code is the code that is self-evident. In the example above, what the hell does (float) 6 mean? Why not wrap it around into the constant with a good, self-descriptive name? Again, it won't affect performance, since C# compiler is smart enough to silently remove this constant from the real code and place its value into the method invocation directly. Such constants are here for you.
I rewrote my code above a little bit to illustrate this. With those comments, you don't have to remember your code at all, since its functionality is outlined in two tiny lines of comments above it. Moreover, even a person with zero knowledge in programming will figure out the purpose of this code. It took me less than half a minute to write those comments, but it'll probably save me quite a lot of time of figuring out «what was I thinking back then» one day.
Is it too late now to start adding comments? Again, of course NO. Don't be lazy and redirect all your typing from «debunk» page (which pretty much does the opposite of debunking, but who am I to judge you here?) into some useful comments.
  1. Unit testing
This is often neglected, but consider the following. You wrote some code, you ran your game, you saw a new bug. Was it introduced right now? Is it a problem in your older code which has shown up just because you have never actually used it until now? Where should you search for it? You have no idea, and you have one painful debugging session ahead. Just imagine how easier it would be if you've had some routines which automatically execute after each build and check that environment is still sane and nothing broke on a fundamental level. This is called unit testing, and yes, unit tests won't be able to catch all your bugs, but even getting 20% of bugs identified at the earlier stage is a huge boon to development speed.
Is it too late now to start adding unit tests? Kinda YES and NO at the same time. Unit testing works best if it covers the majority of project's code. On the other side, a journey of a thousand miles begins with a single step. If you decide to start refactoring your code, writing a unit test before refactoring will help you to prove to yourself that you have not broken anything without the need of running the game at all.
  1. Static code analysis
This is basically pretty self-explanatory. You set this thing once, you forget about it. Static code analyzer is another «free estate» to speed up the development process by finding tiny little errors, mostly silly typos (do you think that you are good enough in finding them? Well, good luck catching x << 4; in place of x <<= 4; buried deep in C code by eye!). Again, this is not a silver bullet, it is another tool which will help you out with debugging a little bit along with the debugger, unit tests and other things. You need every little bit of help here.
Is it too late now to hook up static code analyzer? Obviously NO.
  1. Code architecture
Say, you want to build Osana, but then you decided to implement some feature, e.g. Snap Mode. By doing this you have maybe made your game a little bit better, but what you have just essentially done is complicated your life, because now you should also write Osana code for Snap Mode. The way game architecture is done right now, easter eggs code is deeply interleaved with game logic, which leads to code «spaghettifying», which in turn slows down the addition of new features, because one has to consider how this feature would work alongside each and every old feature and easter egg. Even if it is just gazing over one line per easter egg, it adds up to the mess, slowly but surely.
A lot of people mention that developer should have been doing it in object-oritented way. However, there is no silver bullet in programming. It does not matter that much if you are doing it object-oriented way or usual procedural way; you can theoretically write, say, AI routines on functional (e.g. LISP)) or even logical language if you are brave enough (e.g. Prolog). You can even invent your own tiny programming language! The only thing that matters is code quality and avoiding the so-called shotgun surgery situation, which plagues Yandere Simulator from top to bottom right now. Is there a way of adding a new feature without interfering with your older code (e.g. by creating a child class which will encapsulate all the things you need, for example)? Go for it, this feature is basically «free» for you. Otherwise you'd better think twice before doing this, because you are going into the «technical debt» territory, borrowing your time from the future by saying «I'll maybe optimize it later» and «a thousand more lines probably won't slow me down in the future that much, right?». Technical debt will incur interest on its own that you'll have to pay. Basically, the entire situation around Osana right now is just a huge tale about how just «interest» incurred by technical debt can control the entire project, like the tail wiggling the dog.
I won't elaborate here further, since it'll take me an even larger post to fully describe what's wrong about Yandere Simulator's code architecture.
Is it too late to rebuild code architecture? Sadly, YES, although it should be possible to split Student class into descendants by using hooks for individual students. However, code architecture can be improved by a vast margin if you start removing easter eggs and features like Snap Mode that currently bloat Yandere Simulator. I know it is going to be painful, but it is the only way to improve code quality here and now. This will simplify the code, and this will make it easier for you to add the «real» features, like Osana or whatever you'd like to accomplish. If you'll ever want them back, you can track them down in Git history and re-implement them one by one, hopefully without performing the shotgun surgery this time.
  1. Loading times
Again, I won't be talking about the performance, since you can debug your game on 20 FPS as well as on 60 FPS, but this is a very different story. Yandere Simulator is huge. Once you fixed a bug, you want to test it, right? And your workflow right now probably looks like this:
  1. Fix the code (unavoidable time loss)
  2. Rebuild the project (can take a loooong time)
  3. Load your game (can take a loooong time)
  4. Test it (unavoidable time loss, unless another bug has popped up via unit testing, code analyzer etc.)
And you can fix it. For instance, I know that Yandere Simulator makes all the students' photos during loading. Why should that be done there? Why not either move it to project building stage by adding build hook so Unity does that for you during full project rebuild, or, even better, why not disable it completely or replace with «PLACEHOLDER» text for debug builds? Each second spent watching the loading screen will be rightfully interpreted as «son is not coding» by the community.
Is it too late to reduce loading times? Hell NO.
  1. Jenkins
Or any other continuous integration tool. «Rebuild a project» can take a long time too, and what can we do about that? Let me give you an idea. Buy a new PC. Get a 32-core Threadripper, 32 GB of fastest RAM you can afford and a cool motherboard which would support all of that (of course, Ryzen/i5/Celeron/i386/Raspberry Pi is fine too, but the faster, the better). The rest is not necessary, e.g. a barely functional second hand video card burned out by bitcoin mining is fine. You set up another PC in your room. You connect it to your network. You set up ramdisk to speed things up even more. You properly set up Jenkins) on this PC. From now on, Jenkins cares about the rest: tracking your Git repository, (re)building process, large and time-consuming unit tests, invoking static code analyzer, profiling, generating reports and whatever else you can and want to hook up. More importantly, you can fix another bug while Jenkins is rebuilding the project for the previous one et cetera.
In general, continuous integration is a great technology to quickly track down errors that were introduced in previous versions, attempting to avoid those kinds of bug hunting sessions. I am highly unsure if continuous integration is needed for 10000-20000 source lines long projects, but things can be different as soon as we step into the 100k+ territory, and Yandere Simulator by now has approximately 150k+ source lines of code. I think that probably continuous integration might be well worth it for Yandere Simulator.
Is it too late to add continuous integration? NO, albeit it is going to take some time and skills to set up.
  1. Stop caring about the criticism
Stop comparing Alex to Scott Cawton. IMO Alex is very similar to the person known as SgtMarkIV, the developer of Brutal Doom, who is also a notorious edgelord who, for example, also once told somebody to kill himself, just like… However, being a horrible person, SgtMarkIV does his job. He simply does not care much about public opinion. That's the difference.
  1. Go outside
Enough said. Your brain works slower if you only think about games and if you can't provide it with enough oxygen supply. I know that this one is probably the hardest to implement, but…
That's all, folks.
Bonus: Do you think how short this list would have been if someone just simply listened to Mike Zaimont instead of breaking down in tears?
submitted by Dezhitse to Osana [link] [comments]

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